Arjuna92 wrote: ↑12 February 2025, 02:44
I think what in general is needed is pure and simple: communication.
Need to finish games because of vacation? Tell the others and ask to get the game done by then.
Losing interest because it's taking too long? At some point it's okay to tell the others and ask that they play more quickly. You can ask whether the others are also losing interest and whether the game should just be abandoned by the group as a whole.
This is shifting the blame to the people playing within the rules set by the table before they joined the game.
I almost exclusively play turn based, and I have
never had someone communicate why they were playing slowly and running out of time. If they gave an apology and/or a reason I would be more patient but that has never occurred.
I have had games where a player is in the red but took their turn before they got kicked and I communicated to the table asking to abandon the game because I
will kick them if I see them in the red, and there has
still been no communication from the player going over time.
This conversation is also ignoring the fact that the time bank exists and is very generous. A 1 move/day game has a 3 day time bank. As long as you log into the site once a day to check if it's your turn it's impossible to run out of time. Even if you skip a day on occasion you'll still be fine. I refuse to play 1 turn/day games anymore because I have had far too many games where it is obvious within the first 2 days that that is too much of a commitment for one of the players but it takes a week or two for their time bank to run out and me to kick them so I can move on to another game with someone that will respect the time limits of the table. (And yes, I do communicate "please be mindful of the time limits of the table, as I will not stay in a game with someone with their time in the red." Surprise surprise, no communication back or change in behavior.)
I have in the past made a mental note that the chronically slow player is going to run out of time at 3:07pm so I log in at 3:07 pm on order to kick them from the game so that I can leave without penalty. They are not "1 minute over time", they are "1minute + their entire time bank (over 24 hours) over time". If I could set the table at creation to "automatically boot players who run out of time" I would happily do so then players would know the expectations when they join. (Playing within your turn time
should be the expectation anyway but here we are...)
I like to give full attention to the games that I am playing, so typically I only have 2 or 3 games going at a time and never duplicate games at the same time. I am not going to let 33%-50% of my games be monopolized by someone who can't pay attention to the turn times because someone else at the table has 100 games going at once so they don't care.
The player playing slow for the table is the one being rude and I should not be forced to stay at the table when I joined a game with the time limits I wanted to follow and they are ignoring them. If you think they should be given more of a grace period then play at 1turn / 2days instead of 1, the grace period is built into the turn timer + time bank.