This list contains information that may be incomplete or incorrect.
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M0: Lv1. (Mentioned in rulebook)
M1: Lv1.
M2: Lv2.
M3: Lv3.
M4: Lv4.
M5: Lv5.
M6: Lv5. All tasks to one crew member.
M7: Lv6.
M8: Lv0. At no point is a crew member allowed to have won two more "9" cards than any other crew member.
M9: Lv7. Question mark.
M10: Lv4. All tasks to one crew member. Communication is not allowed after the first trick if the commander did not take task.
M11: Lv8. Limited talk.
M12: Lv0. Do not open a trick with pink or black card.
M13: Lv5. All tasks to one crew member. Communication is not allowed after the first trick if the commander did not take task.
M14: Lv6. One crew member wanted. 210 second time limit or question mark.
M15: Lv6. One crew member wanted. 180 second time limit or limited talk.
M16: Lv6. One crew member wanted. 150 second time limit or communication prohibited.
M17: Lv9. Octopus.
M18: Lv9.
M19: Lv9. Commander must take the most difficult task first.
M20: Lv10. Communication dice.
M21: Lv0. At no point is a crew member allowed to have won two more "1" cards than any other crew member. Communication dice.
M22: Lv11. Communication dice.
M23: Lv0. Whoever wins the first trick must have won more tricks at any given time than any other crew member. Start communicating after first trick. (citation needed) Communication dice.
M24: Lv12. Communication dice.
M25: Lv12. Commander will not take task. Communication dice.
M26: Lv10. Two crew members wanted. 300 second time limit or raise level to 12. Communication dice. Octopus.
M27: 1 fixed task (yellow five with "last card played" token in the middle of the table). Communication dice.
M28: Lv14. Octopus.
M29: Lv15. Octopus.
M30: Lv16. Octopus.
M31: Lv17. Octopus.
M32: 4 fixed tasks ("First and last trick", "2 tricks in a row", "3 consecutive tricks and no other tricks", "0 tricks")
M33: Lv18. Octopus.
M34: Lv19. Octopus.
M35: Lv20. Octopus.
M36: Lv21. Octopus.
M37: Lv22. Octopus.
M38: Lv23. Octopus.