End Of Game 'Treats' statictics

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Mr_Magic
Posts: 256
Joined: 08 March 2018, 15:59

End Of Game 'Treats' statictics

Post by Mr_Magic »

H there,

I just finished this game - https://boardgamearena.com/6/spots?table=632233381

The end of game statistics are confusing to me.

It says Treats Earned 25 , Treats Spent 7 . I ended the game with 7 treats, so what happened to the other 11?
Last edited by Mr_Magic on 26 February 2025, 11:07, edited 1 time in total.
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Kayvon
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Joined: 17 October 2011, 01:39

Re: End Of Game 'Treats' statictics

Post by Kayvon »

Take a look at the game's log. The answer's in the last few moves of the game.
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Mr_Magic
Posts: 256
Joined: 08 March 2018, 15:59

Re: End Of Game 'Treats' statictics

Post by Mr_Magic »

Ah, I see. Its the card that gives you 7 treats, but takes back some depending on the dice roll. the game counts that as me gaining all 7, but I didn't 'spend' the ones the game took back.

I wonder if the stats log should only count the amount you actually keep in the 'treats gained' section
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Kayvon
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Joined: 17 October 2011, 01:39

Re: End Of Game 'Treats' statictics

Post by Kayvon »

That's a good question for this particular card. Remember, though, that there are lots of cards with lots of difference effects and the statistics need to cover all of them in a general manners. Furthermore, the trick in question actually has two parts: (1) gain the treats then (2) lose the treats.

Behind the scenes, the code handles those parts separately. It calls the gain procedure to get the treats, which increments the stat counter as it shouls.

tl;dr: While making an exception makes sense for this one trick, once you look a all the tricks the number of exceptions becomes unmanageable.
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Mr_Magic
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Re: End Of Game 'Treats' statictics

Post by Mr_Magic »

Makes perfect sense, thank you.
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