Increase Default Mimimum Time Limits for Tournaments

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ZedTheWanderer
Posts: 1
Joined: 26 October 2024, 21:14

Increase Default Mimimum Time Limits for Tournaments

Post by ZedTheWanderer »

Love the Arena and Tournament options.

However, an issue I've found recently is the time limits on tournaments. Players may not realize when creating a tournament what a good setting is for minimum lengths per match and overall.

What happens is that when players in a match are in different areas of the globe - even with daily participation the match times out (even with players not kicking each other out).

Suggestion is the default values are higher - allowing multiple logins a day but not required for people to check in around the clock. (Can always set it lower, just the default values wouldn't be a low setting).
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BananaHarambe
Posts: 297
Joined: 19 June 2024, 17:40

Re: Increase Default Mimimum Time Limits for Tournaments

Post by BananaHarambe »

ZedTheWanderer wrote: 05 March 2025, 19:02 Love the Arena and Tournament options.

However, an issue I've found recently is the time limits on tournaments. Players may not realize when creating a tournament what a good setting is for minimum lengths per match and overall.

What happens is that when players in a match are in different areas of the globe - even with daily participation the match times out (even with players not kicking each other out).

Suggestion is the default values are higher - allowing multiple logins a day but not required for people to check in around the clock. (Can always set it lower, just the default values wouldn't be a low setting).
I believe the default is 10 minutes, real time which is hilarious for most games on this platform. I would say that most tournament creators are aware of the game duration setting otherwise we would see more "10 minute" tournaments. Game duration is the most important setting for any tournament IMO.

I make many monthly tournaments and have studied tournament configurations and time requirements for a few different games to ensure good settings. I aim for >95% game completion in each round, excluding completely inactive players (only players that are actually playing). Time limits are chosen to be popular settings that most players like to ensure good tournament attendance. The most important factor for recommended turn based game duration is EXPECTED NUMBER OF TURNS per player (how many back an forth required). Ideally the game has a fairly predictable number of turns, otherwise you will need to account for the longest possible games.

For 2 player tournaments I aim for 2-3 turns per day for maximum game duration to get a generous, but reasonable amount of time for each player with a low chance of going overtime and risking getting skipped but the opponent. Anything longer than this will feel excessive for the last majority of the tournament participants.

For example, a game that's usually finished in 20 turns would be suited for 7 day game duration (The Vale of Eternity, Faraway) with 2 players. Most of the games are usually finished within 5 days, but I can't use 5 days for the setting because then too many players would go over their time limit and risk skips spoiling the tournament.

Mythicals: the board game is usually complete after 14 turns so 5 day game duration is perfect. Most games are complete in 3 days or less, but again I want to avoid situations of players "playing the clock" rather than playing the game. If the time is too short players can abuse the clock by trying to make the clock run down the player while they are sleeping for a time advantage, then spread their turns out during the day on purpose to try and time out the player, not trying to complete the game when both player are online.

Five Tribes takes longer than 21 turns to complete so I used 10 day game duration for the tournaments. Turns can be quite complex in this game so added time is nice. I wouldn't want to have to take turns for this game on my small mobile screen duration a washroom break!

The settings above assume Single Elimination or Swiss tournament, but what about Round Robin? Always add more time for Round Robin. My targets for RR are to use 1.5x time for groups of 3-10 (up to 9 games at once) and 2.0x time for groups of 11-15 (10+ games at once). All games start at once for round robin so it's best to be more generous with time. These tournaments are supposed to be fun, not stressful. Don't want to turn off players from your RR tournaments by making them too fast. RR doesn't have a bunch of rounds anyways so tournaments always finish quickly regardless of game duration.


What about higher player counts? For 3 player, assuming number of turns remains similar, just use 2.0x time compared to 2 player. A 7 day game now becomes a 15 day game for example. If you do any less than that it's very likely that one player will get very low on time or timeout due to unlucky turn placement versus sleeping/busy hours. For 3+ player tournaments you REALLY do not want the option of skipping to be available to players because it can spoil games with poor sportsmanship players. Losing players can skip out of time players for any reason at any time, spoiling the game/tournament results and wasting players time.

For 4+ player games you almost always want to select 30 days game duration, the maximum. Ideally BGA would make longer durations, let's hope for an update.
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Meeplelowda
Posts: 3850
Joined: 14 March 2020, 10:31

Re: Increase Default Mimimum Time Limits for Tournaments

Post by Meeplelowda »

BananaHarambe wrote: 07 March 2025, 20:06 I believe the default is 10 minutes, real time which is hilarious for most games on this platform. I would say that most tournament creators are aware of the game duration setting otherwise we would see more "10 minute" tournaments. Game duration is the most important setting for any tournament IMO.
Game duration is 100% the most important setting. What percentage of real-time tournaments could be called a success? I just looked at the first few (that had more than a handful of entries) and they are all train wrecks. One of them had 20 out of 22 entrants not show up for the first round! Another had 100% of players at 100% of the tables in EVERY round time out.

Choosing a workable duration either requires 1) being conservative, i.e., choosing much more time than seems necessary, or 2) actually doing work to see what settings are appropriate. 2) could take the form of looking at other tournaments for the same game to see what durations were too fast, or doing a post-mortem of your own tournament and slicing the data.

I recently went though a completed tournament I created and collected the durations of every game in the tournament (by hand, because it's not like BGA just gives you a nice CSV file with it), threw it in a spreadsheet, and plotted a histogram of the durations to see at a glance what proportion of games were completed in a certain amount of time. I am using that to adjust the settings for the next iteration from 15 days to 10 days. I could even reasonably go down to 7 days, because over 50% of the games finished in under 2.5 days and 91% of the games finished in under 7 days, but 10 days captures most of the outliers.
Last edited by Meeplelowda on 08 March 2025, 16:26, edited 1 time in total.
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BananaHarambe
Posts: 297
Joined: 19 June 2024, 17:40

Re: Increase Default Mimimum Time Limits for Tournaments

Post by BananaHarambe »

I target >95% game completion in the early rounds with little to no skipping opportunities ideally. For 3p players don’t want to leave it up to the players to end game or now.

Group stage is hard to check unfortunately. Wish there was a better way to see the log like for Swiss and Multielim
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