Seems that this game has a lot of strategy behind the sometimes frustrating luck of the exploring order. And it's possible to reach around 80% of victories for experienced players, which is not something that happens around luck games.
So I would like to discuss and collect here some strategies for the players around. Because also seems that there's no info in the web as far as I know, like with other more known games. And there's margin to improve here!
So I start, opening a bit the field, sharing some insights and some open questions, and see where it goes! I refer first to the map Avenia:
Enjoy the game!
So I would like to discuss and collect here some strategies for the players around. Because also seems that there's no info in the web as far as I know, like with other more known games. And there's margin to improve here!
So I start, opening a bit the field, sharing some insights and some open questions, and see where it goes! I refer first to the map Avenia:
- Points priority. For me here trading routes is first sure. And doing them, it's easy and cheap to reach the towers, but going blind for towers is not interesting, many times there are better options. Objectives is a must, fighting for them should be priority in high level games, since it's a huge different of points (also, is the only interactive part of the game, that makes it not a solo game, and it makes sense to see the other player board). The others points, is just opportunistic for me, but not for a strategy.
- Investigate cards. For me in the first era, is very valuable to have a card with water. It's like very important to expand to other lands, and not have the limit of receiving the basic water explore card on the end of the turn.
- Villages: Of course, maximizing the chances of using the explorer cards after the explorers reset. The most chances we have to chose, the better, because being forced to waste explorers, is sad. Also, reaching as far as we can in the first two eras seems right to me. Far in distance, but also crossing different types of terrain. Also, the closer to the border of the map, the higher the points. So, villages close to the starting point, has no sense to me.
- Eras: Just counting, the basic explorers cards are 10 spaces, and the investigate cards have a mean of 5 spaces. That's 15 spaces for the first era, 20 for the second, 25 for the third, and 35 for the fourth. In the first eras, we can not plan or chose as we can really do in the last era, with all the cards in hand, and flexibility. So I do the main points in the last era, 35% of the spaces, where I can really take profit of all the explorers, and use them with efficiency.
Enjoy the game!