Role experience in Arena mode, and how to make it better

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AVTactics
Posts: 39
Joined: 05 July 2022, 10:00

Role experience in Arena mode, and how to make it better

Post by AVTactics »

ROLE EXPERIENCE

I catch myself experiencing different feelings about role drop:
- when the renegade role comes in, it feels more frustrating compared to other roles and it can even be like “Oh no! Please not the renegade again!” or “Why me? Can anybody else play renegade?” sometimes;
- when sheriff and vice roles come in, it feels more pleasurable and fine compared to the renegade role;
- when the outlaw role comes in, it primarily feels easier than others which leads to satisfaction as well.

In this topic, I try to find basis for this subjective experience and how to make the Arena mode better.

DATA: ROLE BALANCE

In order to get win rate for every role in Arena, I scanned 4801 games I participated in till 12th March 2025 (completed Arena games only were counted, regardless of my role).

Image
* Season 20 is not completed yet, data for this season is not included to “format average”, fields are marked in yellow.

It looks like...
a) the game is unbalanced in 5-player and 6-player formats, which means roles do not have equal win rate.
b) in 6-player format, roughly to say, “bad guys” win 3 times out of 5 games, “good guys” win 1 time out of 3 games, renegade wins 1 time out of 15 games.
c) the role balance is stable and predictable, which means precise numbers can vary within some range but the general tendency will stay the same.
d) the difference between 5-player and 6-player formats is swapped win rate between “good guys” and “bad guys” teams.
e) the number of players has key value for role balance since changes in settings of 6-player format (random or chosen character, HN expansion or no expansion) have no significant impact.


DATA: POINTS SYSTEM

In order to get how much points players gain for winning in Arena, I scanned 200 games of the current season 20, from season start till 12th of March (completed games only, regardless of who is the winner).

Image

It looks like...
f) there are different ranges for each role (marked in yellow, red and green) so players gain different amount of points depending on their role.
g) players can earn the most per 1 winning game by playing renegade role, whereas playing outlaw role the least, and playing for “good guys” - somewhere in the middle.
h) if we set an average for each range, the gap between yellow (outlaws) and red (sheriff & vice) ranges is almost the same (visually the same) to the gap between average numbers of red (sheriff & vice) and green (renegade) ranges.


THE BASIS

Trying to figure out what happens, I agree with other players on forum who think the problem is not just difficulty but the relations between difficulty and points awarded. This way I've got the “risk and reward” hypothesis, following which I can state the next:
1. A good player experience can be achieved within well-designed risk and reward system.
2. A well-designed risk and reward system means the rewards for roles are set in proportion to the risk factor (which can be different for different roles).
3. If done properly, the system creates a pool of different player experiences where every single role is fun, and there is no tendency among players to choose something more/less (this choice is not given in the Bang, we don't choose the role we will be playing).
4. If done incorrectly, it creates a tendency to choose something more/less and differentiation in satisfaction of a player experience, the game starts to feel “wrong” even when a player cannot express the exact reason what is wrong with the game.

If the risk factor is represented by role balance and the reward factor is represented by points system, both described above, then we can figure out the actual situation we are in:

Formula #1 (for reward):
R = BV * RC
where...
R – Reward;
BV – Base Value;
RC – Risk Coefficient.

Formula #2 (for risk coefficient):
RC = 100% / WR%
where...
RC – Risk Coefficient;
WR – Win Rate.

Step 1. First, we need to calculate risk coefficient for each role, following formula #2:
Outlaws = 100% / 60% = 1.7
Sheriff & Vice = 100% / 33% = 3
Renegade = 100% / 7% = 14,3

Step 2. Once we got RC, we can calculate current base value (BV) for each role, following formula #1:
Outlaws = 11,86 / 1,7 = 7
Sheriff & Vice = 15,85 / 3 = 5,3
Renegade = 19.61 / 14,3 = 1,4

Opinion: the base value (BV) is different for each role: the role of outlaw has 7 BV, sheriff and vice roles have 5,3 BV, and the renegade has only 1,4 BV. Following the risk and reward hypothesis, this differentiation in base value is exactly the reason why the game doesn't feel right (fair and balanced) in Arena mode; in other words this is the basis for subjective role experience described in the beginning.


HOW TO MAKE IT BETTER

Following the hypothesis, the game will be felt better when the base value (BV) is the same or equal regardless of the role. For example, if BV=5, then it is 5 for every role. Having said this, we have to change one of two parameters: role balance (risk) or points system (reward).

What can players do?

I don't see what players can do in order to change the balance. There are topics with different tips on forum but it just doesn't work, as the data shows. This way I can give one more advice, which is more like a joke rather than real advice...
If you got in situation of no chance to win, then:
- playing renegade, help to “good guys” to win;
- playing “good guys”, help to renegade;
- playing “bad guys”, help to renegade.

What can Guru-players do?

Guru-players vote for the format, which will be played next Arena season. There are players on forum who said that 5-players format is more balanced than 6-player format, and the opposite. In my opinion, both of those player groups are wrong since the data shows both formats are unbalanced.
There are two more options to vote for: 4-player and 7-player formats, maybe they will be more balanced. There are players on forum who think these formats are better but I did not find any data supporting those opinions.

What can BGA Administration do?

As far as I understand, the Arena points system can be changed. This way BGA administration can calculate and set rewards following the formulas presented above, based on role balance from previous season(s).
For example, lets say we would like to set the BV=5 for 6-player format, then based on my data the average reward would be calculated as follows:
Outlaws = 5 * 1,7 = 8,5 points for each player;
Sheriff & Vice = 5 * 3 = 15 points for each player;
Renegade = 5 * 14,3 = 71,5 points.

The end.
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slav4ella
Posts: 40
Joined: 23 September 2022, 00:24

Re: Role experience in Arena mode, and how to make it better

Post by slav4ella »

I completely agree. However, for calculating the coefficients, I would use a larger sample, for example, all games played in the season
Suhariel
Posts: 11
Joined: 20 October 2021, 17:54

Re: Role experience in Arena mode, and how to make it better

Post by Suhariel »

There’s one thing which all players can do: don’t blame Rene! Because the sad thing is, not only does Rene have poor chances of winning, in addition, they are often verbally attacked and blamed by the losing side.
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ufm
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Re: Role experience in Arena mode, and how to make it better

Post by ufm »

Actually, official tournaments have already adopted weighted scoring for years.
Unfortunately, BGA's rating system is not appropriate to handle these 'asymmetric' games with different odds. It simply can't do that.
chakloon
Posts: 4
Joined: 31 January 2025, 03:39

Re: Role experience in Arena mode, and how to make it better

Post by chakloon »

I wish that premium subscription BGA to have these type of statistics that AVTactics provided and calculated. These stats and data are much more important in !Bang than existing ones like: Time bonus number, Reflexion time standard deviation and etc. You cant analyze or improve your skill without win rate data about your roles in my opinion.


WHAT STATISTICS DO I CONSIDER IMPORTANT AND WORTHWHILE TO BUY A PREMIUM SUBSCRIPTION BGA

1) Personal Win Rate by roles (Outlaw, Sheriff+Vice, Rene) like AVTactics did but he did it manually, by himself. Must have I think
2) Average players Win Rate by roles, could be also interesting, for Arena players for example.
3) Percentage of picking characters. From most favorite to least favorite. Also could be important data to analyze what people choose.
4) Survival rate. Shows the percentage when you die. Will be very useful for any role, but for Rene expecially useful.

For example for Rene in 6 players game:
Died 1st -- 5%
Died 2nd -- 6%
Died 3rd -- ...%
Died 4th -- ...%
Died 5th -- ...%
Win against sheriff 1v1 -- 11%


PROBLEM OF ARENA PLAYERS AND BASICS ABOUT RENE ROLE AND POINTS SYSTEM

Before entering the game, players need to understand one simple thing. If you losing to Rene -- YOU WILL LOSE LESS POINTS.

If Rene wins -- 5 players lose points (3 Outlaws, Sheriff and Vice)
If Sheriff wins -- 4 players lose points (3 Outlaws, Rene)
If Outlaws wins -- 3 players lose points (Sheriff, Vice and Rene)

Which means, losing to Rene is much more profitable according to points system

For Rene best scenarios: Win by himself > Lose to Sheriff > Lose to Outlaws
For Sheriff+Vice or Team Outlaws best scenarios: Win by themself > LOSE TO RENE > Lose to opposite team (Outlaws or Sheriff+Vice)
And sad part, that people dont understand it.

So for Rene, second best scenario is more profitable to lose to Sheriff Team and lose less points.

For Outlaws, when its situation - 1 Outlaw, Rene, Vice, Sheriff, it is better to help Rene kill Vice to get into situation 1v1v1, when there is MORE CHANCES TO WIN FOR TEAM OUTLAWS, then just attacking Sheriff you cant kill without Rene who concentrated on Vice kill.

For Sheriff, except his victory, it is also advantageous to lose to the Rene. In Situation when its 1v1v1, Sheriff/Rene/Outlaw, ofcourse Sheriff needs to weaken Rene to have better chance of winning. But still need to keep in mind this idea.


ABOUT RENE ROLE AND HOW TO WIN MORE

Only 2 things you need to know about Rene to play better than most players
1) The strategies of winning
2) word ''BALANCE''

Strategies, kill order:
6 players game: Outlaw --> Vice --> Outlaw --> Outlaw --> Sheriff
7 players game: Vice --> Outlaw --> Vice --> Outlaw --> Outlaw --> Sheriff
5 players game: Vice --> Outlaw --> Outlaw --> Sheriff
4 players game: Outlaw --> Outlaw --> Sheriff

All you need to know about Rene role is word BALANCE. Your role is balancing the Team Outlaws and Team Sheriff. Rene is the hardest role, I agree, you can see it by win rate, less than 12% in AVTactics data. But when you understand how to play this role, you will like it much more and not will be frustrated when ones again this role drops to you XD. I won 20 Rene roles(completed games) this season 20, so you can trust my Rene experience lol

Lets talk about 6p, because its mode for Arena. In 6p you start help Team Sheriff to kill first Outlaw. Its situation 3v3. After 1st Outlaw dead, you go for Vice, its even Team Sheriff and Team Outlaw. You as Rene above them, because its useless to kill you for them, they will not get any cards for your death. And go till it situation 1v1v1, Sheriff/Outlaw/Rene and trying to win. 1v2 situation, when Rene against Sheriff and Vice its 90% losing strategy.

Also you need to know, that strategies are FLEXIBLE. For example in 6p arena game, after 1st Outlaw dead, strategy says you need to kill Vice, but if Sheriff low hp and can be dead by 2 Outlaws left, you have to help Sheriff survive and weaken Team Outlaws. Because you keep in mind, losing to Team Sheriff is more likeable, then lose to Team Outlaws. In this situation Outlaws usually starts arguing and complaining that Rene playing second Vice lol, but dont worry its the only right decision. Your main purpose is to extend the game and not lose immediately. Сontinuing the life of the sheriff and thus prolong the game, which you can win is better, than stupidly following the strategy. Strategies are Flexible and you need to adapt it to the situation on your game.

Rene in my opinion is VERY IMPORTANT role. And you can see on AVTactics data, there is no much difference in Rene win rate in 5p and 6p games -- 10%. So people just need to play better Rene in this point.

Who knows, if people play better Rene, maybe it will be more balanced. Unfortunately, I dont have win rate statistics, it would be interesting to compare. But as far as I know, a good player like kuzenstanx has stats like this: Outlaw-65%; Sheriff-40%; Rene-15%. Which is more balanced you can see, but he played above average skill, so its not works for everybody.

The problem is players dont know how to play Rene role and so much depends on luck. No matter how skilled you are, if someone in your team do many mistakes = game over.


ABOUT CHANGING POINTS SYSTEM

My opinion: maybe yes, maybe no lol

I looked at your calculations and ideas. And I'm not sure that such a system is viable and will work correctly. Key problems:

1) Gaps in points between players. Just imagine Leaderboard, if Rene after 1 game will earn 71.5 points. It will completely ruin points system, because if Rene earns 71.5 points, so other 5 players need to lose those points lol. Ofcourse its not even in game to game, but you can even check random games, that in almost all games the team that wins, distributes the points of those who lost. And the Rene gets the most points because 5 other players lose and give him their points.
2) Rene will become more hated role then now lol. Everyone will focus on Rene, so that he does not win and take a large number of points from them. Balance will be ruined, because losing to Rene will be a big threat.
3) Big gap in points will make cheaters life easier, to get top positions.

So I dont know, if its points count system need to be changed or anything else.


WHAT I REALLY CONSIDER AS A PROBLEM THAT RUINS GAMEPLAY ON BGA !BANG ARENA?

1) Players dont know how to play Rene and basics of Rene, thats what make Team Outlaws high 60% win rate.

2) Cheaters whos playing multiple accounts like in Arena and normal mode.
For example right now, top1 player https://boardgamearena.com/player?id=94980093 Kissmy4ng is cheater, who plays multiple accounts in Arena games. He played 199 games with his second account https://boardgamearena.com/player?id=94658930. While the second frequent opponent played 18 games. 199 and 18 games. And he still top1 XD. All last arena games before he got top1, they played together. And he still not banned

3) Players whos giving advices in chat how to play their cards. I consider this as a cheating. And funny thing you cant report them. Jesse stole your card and tell everybody this card in chat = not considered as cheating? ok
Outlaw panic beer from his outlaw teammate without knowing he has beer, because he texting him in private chat. Its not a cheating? ok

Also on this forum you have this post https://boardgamearena.com/forum/viewtopic.php?t=38596 which is officially said:
- You CANNOT say/talk about the cards you have in your hand
- You CANNOT directly ask/order another player whether it is okay to play a card or not
- Cannot suggest the cards to use or choose;
- Cannot suggest game strategies, for example indicating a target;
- You cannot suggest to a companion to kill you (to take your bounty);

But players keeps giving advice in Bang game, when main logic is that winning team is the team who made LESS mistakes. How you can play if someone non stop giving advices to his team mates. Its team game I agree, but team individual game, not 1v1 captain game with advices. For me its the key problem. Maybe its not a cheating, but its 100% not fair in my opinion. No fun to play against advisers.

When people ask you to kill outlaw or not to kill, to get bounty +3 cards. Or asking do you have bang so he can play or not to play indians. Using mouse click to point to them, so they can kill him and get +3 cards. Why its not against the rules? Is it fairplay? I dont think so


HOW TO SOLVE THOSE PROBLEMS?

1) Players need to know basics about Rene and improve their skill. It will balanced the game more, then changing points system I think.
2) Make it easier to report cheaters, because its taking so long to ban obvious cheaters with mutiple accounts.
3) Allow people report advices, it will prevend unfair players to give advice. Ofcourse they can do it in private chat, but allowing to report those unfair players will make it cleaner and will be the first step.
4) Unable mouse clicker to avoid pointing the target.
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AVTactics
Posts: 39
Joined: 05 July 2022, 10:00

Re: Role experience in Arena mode, and how to make it better

Post by AVTactics »

Clarification about collecting data
The data presented by me in the original post is not my personal win rate playing a role, it is about role win rate in games I participated in. It doesn't matter what my role was.

Method:
I opened my history of played games, set the filter by dates and completed games only. The page will show tables, the list of players and who got stars (won the game). It is easy to ident what role has won the game in 6-player format because:
- if you see 3 stars in the list, then its outlaws who won;
- if you see 2 stars, then its sheriff and vice;
- if you see 1 star, then its rene.
Then I just manually count all the games.

Its more complicated to identify role win rate for 5-player format because there are two roles with the same amount of stars in the list (there are 2 outlaws, and 2 "good guys") so I used replay function for every single game in order to ident what roles the winners played.

Once again, it is not about my personal win rate, but the role win rate in games I participated in. In other words, if I played a renegade for example, and lost, and the outlaws have won in this game, it will be count as outlaws won.

Same principle applied to points earned data. It is not about how much points I earned in games, it is about how much points winners got in the games I participated in (Elite ratings only are counted since players out of elite league don't receive any points, instead they receive badges).
kuzestanx
Posts: 68
Joined: 07 January 2022, 03:09

Re: Role experience in Arena mode, and how to make it better

Post by kuzestanx »

First of all, I want to thank AVTactics for the work done, since analyzing almost 5K games is a lot of work! My thoughts:

ROLE EXPERIENCE

Once I got the renegade 4 times in a row. It's funny, but my mood was never affected by the role I got, unlike the characters I got to choose :)

DATA: ROLE BALANCE


I agree. The most interesting thing here is to see what the win rate of the real mass of players is. Below I will write why

DATA: POINTS SYSTEM and related

The main criticism here was voiced by chakloon, I support him in this matter. In fact, the imbalance of Bang seems to be built in by the creator of the game. 5 or 6 players - a clear advantage for one of the two sides, 4 players - boring, 7 players - too chaotic. In any case, the renegade is in the most losing position. In a good universe, the author of the game would think "each of the three teams in my game should have the same win rate, right now they don't, what can I change? Well, let the renegade not die after losing his last HP, but show the role and come back with two HP, let's test it", or something like that. Unfortunately, as players we probably can't influence this, so the more useful discussion here is about changing the point system.

I disagree with slav4ella's comment about having a larger data set. I think it's more useful to have a data set on strong players.

I also believe in chakloon's (note: he pastes restrictions to speech from other topic, some of them were not created by game's author but by the common player, read the whole topic; as also even real author's restrictions can't be accepted for online mode in BGA), idea that renegade in general will become less of a terrible role if players LEARN how to play it (and I strongly disagree with enforcing people to keep silence during the game). And this is a good time to finally talk about win stats, since I was mentioned. I collect my own win and loss statistics (same data collection criteria as AVTactics, but only 6-player games, about 1800 games).
So, my win rates are:
Outlaw - 66.1%
Sheriff - 40.6%
Vice - 37.9%
Renegade - 12.9%
I was interested in another player - slav4ella, and I collected this too (over 2300 games):
Outlaw - 64.9%
Sheriff - 39.9%
Vice - 34.1%
Renegade - 10.8%

Both he and I are good players who consistently place high in the seasonal rankings. Despite this, Renegade remains terribly unbalanced, but we are no longer talking about 6% wins, but about 11-13%, and obviously there are stronger players than us. That's why I wish chakloon and everyone else success in teaching other players, the current difference between an average player and a top player is obvious, everyone can improve their skill by reading one article.

It's important not only to learn to play, but also to "observe hygiene" at the table. Send reports on kingmakers, also use red thumbs so that they don't play with you (besides bang, they play a lot of Connect Four and Papaya - short games for quickly raising the rating).
Last edited by kuzestanx on 23 March 2025, 17:15, edited 2 times in total.
kuzestanx
Posts: 68
Joined: 07 January 2022, 03:09

Re: Role experience in Arena mode, and how to make it better

Post by kuzestanx »

ufm wrote: 20 March 2025, 23:39 Actually, official tournaments have already adopted weighted scoring for years.
Unfortunately, BGA's rating system is not appropriate to handle these 'asymmetric' games with different odds. It simply can't do that.
yes yes and we can see it here https://bang.dvgiochi.com/northamerica/#Rules (page 4 of 8) and if you read the AVTactics study you must be wondering: is everything ok with this scoring system, is it balanced, how did they make it etc
Mijack2025
Posts: 3
Joined: 02 March 2025, 09:23

Re: Role experience in Arena mode, and how to make it better

Post by Mijack2025 »

Suhariel wrote: 20 March 2025, 21:46 There’s one thing which all players can do: don’t blame Rene! Because the sad thing is, not only does Rene have poor chances of winning, in addition, they are often verbally attacked and blamed by the losing side.
Totally agree with you!
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ufm
Posts: 2039
Joined: 06 January 2017, 08:38

Re: Role experience in Arena mode, and how to make it better

Post by ufm »

kuzestanx wrote: 21 March 2025, 15:01
ufm wrote: 20 March 2025, 23:39 Actually, official tournaments have already adopted weighted scoring for years.
Unfortunately, BGA's rating system is not appropriate to handle these 'asymmetric' games with different odds. It simply can't do that.
yes yes and we can see it here https://bang.dvgiochi.com/northamerica/#Rules (page 4 of 8) and if you read the AVTactics study you must be wondering: is everything ok with this scoring system, is it balanced, how did they make it etc
Of course I read it. The problem is:
AVTactics wrote: 20 March 2025, 18:24 What can BGA Administration do?

As far as I understand, the Arena points system can be changed.
This is totally wrong.
BGA can't handle rating systems like this, rendering all attempts to directly assign points following role weights moot.

The best BGA can do is assigning ranks differently.
For example: If Law wins, instead of Law > everyone else, Law > Renegade (if Renegade lost at the final duel) > everyone else
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