FrankJones wrote: ↑25 March 2025, 13:41
That is a horrible starting hand, and one reason I never play with preludes.
Other notes:
1. Soil factory is a terrible card. NEver keep it, and never buy it in the draft. If you end up with it as a free card, it's still not worth playing, except as a steel-dump late game when you are cashing in for points after terraforming is complete.
2. Solar power. The problem isn't when you played it. The problem is, it's a terrible card, never worth keeping. It's 14 credits for 1 energy production, ad a meaningless early game VP.
3. Adapted Lichen is a bad card. 12 MC for what MIGHT turn into a greenery in 8 generations. (Granted, you Do have protected habitats, but still, this is not a good card.
4. Earth Office - Auto-keep in the starting hand, always.
5. I agree about the second city not being ideal. I would either create two adjacencies with your other city, or, carve out a strong area in the southern part of the map.
6. Pasing Giant Ice asteroid is a major error. I do not understand the "I cannot afford it" reasoning. Draft the card, pay 3 MC, pass as your action, and play Giant Ice in gen 3. You do not need to just play every playable card you can afford, and you can and should buy cards you cannot yet afford or play. (Also, on literally the next draft decision, you kept a card priced identically to GIA, while passing a very good card in electro catapult, while sitting there with energy production (albeit in a card I hate, Solar power). Also, notice, with better city placement, you could have kept Giant Ice, smashed some ecoline plants, and immediately started gaining big points for ocean adjacency. The Tharsis map allows Cities near the equator to gain ocean adjacency money and plant placement bonus simultaneously. A city just north of the two "draw-card" spots would have done well with Giant Ice Asteroid putting oceans directly above it.
7. Restricted Area should have been placed next to the 2 oceans, or maybe on a draw-card spot, or on a 2-steel spot.
8. You played Solar power (A mistake, as others have pointed out), yet you did not keep "Mineral deposit". That is literally throwing away 2 MC for zero reason. (Mineral deposit costs 8 MC to buy and use, and gives you 10 MC worth of steel.)
9. Unless you are setting up a card that uses an energy resource to activate (Development center, Martian rails, etc.), do not just dangle an energy for someone to steal. There's no gain and big risk. What if someone hits you with Energy tapping? You just paid 14 MC for an energy that you do not have.
I'll stop viewing the replay here, because I think the key points has been made and there is already much to analyze and discuss.
Honest assessment: You might not be ready for 3-player games with preludes. I suggest 2-player without preludes until you have a better grasp on the card values and the tactical placement of tiles.