Advanced Patchwork strategy/technique

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
BlackTie
Posts: 5
Joined: 11 January 2025, 09:56

Advanced Patchwork strategy/technique

Post by BlackTie »

I've managed to reach a rating of 476 in this game, but I have no clue how I can take my game to the next level. The best players have ratings in the 900s.

I've learned the points-per-time value of each tile. I try my best to prevent my opponent from being able to play a tile on their turn or from getting button income early in the game, while also trying to maximize my own points.

Does anyone here have any advanced strategies/techniques/secrets for this game that can help take me to the next level?
User avatar
Lord Chanter
Posts: 12
Joined: 21 April 2020, 20:34

Re: Advanced Patchwork strategy/technique

Post by Lord Chanter »

Maybe this should be in the Patchwork Forum for more answers
But here would be mine:

Calculate lines for like 4-6 Turns (i do around 6 per player by now)
If you know the values of each piece, thats a good start
just a little tip here: pieces with income lose value the further the game got along

When calculating lines think about what you get/what your opponent gets
If i get a piece with a +3 but he can take a +4, maybe the +1 and +-0 for him is the better take

Have in mind that moving is a strong move, quite more often than one thinks
If the next piece taken opens a great piece for the other player its better to have an odd number of time left - when moving without buying you will get the 1*1 pieces, and your opponent can be forced to take the first piece

keep your and his buttons in mind - you dont want to have to move because you cant afford pieces, and also try to make him move when he is out of buttons

And i dont know if thats common or just my take on Patchwork - but i calculate which pieces to take, and only than i look where to put them
costs me a game sometime, because the building patterns are a mess, but most of the time the lead i get for better pieces with not so great placement is enough
Changes in endgame ofcause (like last 15 time or so)

Also i rarley hunt on the 7*7 patch - as a consequence of my playstyle

Hope that gave a little insight
User avatar
BlackTie
Posts: 5
Joined: 11 January 2025, 09:56

Re: Advanced Patchwork strategy/technique

Post by BlackTie »

@Lord Chanter

Thanks. My main takeaway from what you said is that I need to calculate lines deeper.
User avatar
Romain672
Posts: 1348
Joined: 05 April 2016, 13:53

Re: Advanced Patchwork strategy/technique

Post by Romain672 »

Hello, in the tips bga of bga (visible in strategy tips at the bottom of any game): https://en.doc.boardgamearena.com/Tips_ ... NS4wLjAuMA

Here was my tips about passing:


Passing is totally fine early on. You really want economy and that can be at the cost of passing a lot.

Even if you really want a tile, check if your opponent could do something about it if you passed. If he can't, then you got the option to pass, which if you plan to take a slow tile or could have few economy after picking can be extremely bad. If you take a 6speed tile and have no button left, then your opponent know you will be forced to pass during your next turn which can be bad. If they put themselves in your tile and take a 6 speed tile, then not only you will be forced to pass for 7 speed, but the opponent will get another choice first.


If both players keep passing, then the game gives the advantage to one player. That player will get all the timing before all economy gain, and will get all the extra buttons. At the start of the game, if both players keep passing, then the player who will not be on that case (will not get the extra buttons) must do something at one point to break that situation.

The more both players pass, the less economy is important and the more filling the space is critical.

You can play around that: If you have more or equal economy (or slightly less), and have your board more filled than the opponent, then you are in a position of strength. If both players keep passing each other you should win. Which means if you put the game in a position where the next 3 pieces are without buttons and have at least 2 on speed (that can be because the 4th next tile is great), you are in a position of strength. Then you are guaranteed to get the better tile.

If you manage to have -2 economy compared to the opponent but have more of your board filled, you could still be in a position of strength. Depending of how much you advance here, which can force the opponent to take a high cost tile, you may be able to take most of the cheap tiles resulting in a win with low economy.

If you are in a weak position, you can usually break the constant passing in one of two ways. Either just before a gain of economy (and take an economy tile) to gain the extra economy from the tile you bought, or right before an extra tile to fill a gap in your board, or when you feel that the 0 economy tile increased a lot in value.

This is really important to understand if after your pass your opponent can pass too and leave you in a worse position compared to if you hadn't passed. Or if it's not the case and you could pass 10 times in a row.
User avatar
NohatCoder2
Posts: 34
Joined: 03 October 2024, 13:08

Re: Advanced Patchwork strategy/technique

Post by NohatCoder2 »

I took a quick look at your last loss (table 648489186). You are not aggressive enough taking tiles with buttons on in the beginning. You pick the 5-3 over the 7-2, both generally good tiles, but in the early game the 7-2 is worth more points, and it helps your economy better. Next move you pick the size 5 2-2, that piece is just plain bad in the beginning. I'm not sure that you have actually gotten the maths of piece value, there are some subtleties to it, but the important point is that the value of pieces change throughout the game, pieces with buttons on them are generally good in the beginning of the game, but get worse every time you pass a printed button on the time track. Consequently pieces without buttons get relatively better throughout the game.
User avatar
Romain672
Posts: 1348
Joined: 05 April 2016, 13:53

Re: Advanced Patchwork strategy/technique

Post by Romain672 »

I want to add that you can reach ~500 elo without calculating much the moves in advance.

Of course, you need to check the important tiles coming. Rarely one specific tile which is 7 away is important, and so if the 3 tiles after that one are not great, you could want to make plays around that tile.
Often, you can combo a series of 1/2 speed tiles if someone take a 6 speed tile.
More regularly, the 4th/5th tile impact directly the following turn, so is important to check.

But outside of those important cases, I don't think I calculate much. If you understand when to take economy, when to pass, and when to fill the board, that can be enough already.
User avatar
GiannisIsTheBeast
Posts: 49
Joined: 13 January 2023, 07:37

Re: Advanced Patchwork strategy/technique

Post by GiannisIsTheBeast »

Other more general ways to get better at any game…

Watch top players games and see if you can predict what they will do. Most of the time it’s helpful unless they make a mistake which is possible but less likely than others. The games I’ve been top 20 in, I still watch games from time to time, especially top player vs top player games to see the dynamic and see if I can still pick up something new.

Play yourself in hotseat games. Hotseat games are relatively new and are meant to play against someone else on the same device but there is nothing stopping you from playing yourself as practice. It’s kind of weird as you literally have no edge/advantage against your opponent (yourself) but you can sometimes see the problems some moves create and try out different ideas.
User avatar
iLikeTrainz
Posts: 15
Joined: 25 August 2020, 02:08

Re: Advanced Patchwork strategy/technique

Post by iLikeTrainz »

I have written some strategy things on BGG some time ago. Perhaps you can find some useful stuff here?

https://boardgamegeek.com/thread/279498 ... eginnerint
Post Reply

Return to “Patchwork”