Rollback turn option?

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caelir
Posts: 1
Joined: 17 March 2023, 15:33

Rollback turn option?

Post by caelir »

In the physical game, I think most players would allow their opponent to try things and reroll their turn if necessary, particularly when they discover the game.
It is not allowed on bga and i think it makes it pointlessly painful to discover. The game is fully determistic if we except card replacement, I think having an option allowing players to rollback their turn would be great (and quite easy to implement, I guess).
Last edited by caelir on 30 March 2025, 18:55, edited 1 time in total.
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RalzMaw
Posts: 22
Joined: 31 December 2014, 18:00

Re: Rollback turn option?

Post by RalzMaw »

I don't know if it's that easy to implement, but if yes, then I agree, that's a needed feature, imo.
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lalucioleddy
Posts: 3
Joined: 12 September 2024, 21:00

Re: Rollback turn option?

Post by lalucioleddy »

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CastorT
Posts: 20
Joined: 22 January 2022, 19:56

Re: Rollback turn option?

Post by CastorT »

Hi there! Just to let you know that this feature is under our radar. It will be added whenever we will have the occasion to do a new update. I can't yet give an ETA, but I can already tell that we are preparing a bunch of quality of live improvements to make the game more intuitive and accessible to play. I'll keep you in touch here whenever the feature will be live.
Thank you for your feedback!
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CastorT
Posts: 20
Joined: 22 January 2022, 19:56

Re: Rollback turn option?

Post by CastorT »

And here it is! Welcome the "Undo" feature :)

:?: What is the undo Feature?
- It is an option to activate before you start the game you have created (activated by default)
- It allows you to undo your LAST character's action
- You can undo the action from the same character multiple times (e.g. move with character A, then undo, activate its ability, then undo...)

:!: Cases when the feature is disabled
- You CAN'T undo recruitments
- You CAN'T undo several actions in a row (e.g. Undo the action from character A, then undo the action from character B, then from C...)
- You CAN'T undo an action that triggers the opponent's Nemesis

We went with single undo to cover the cases of missteps and missclicks with one character.
The full turn rollback has been considered but not kept as the core of the game is the combination aspect from the Action Phase. We want to reward creative thinking.

Thanks again for your feedback. Let's test this new feature and see how it works.
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