Readability of the game board

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Emerson_Matt
Posts: 77
Joined: 31 December 2021, 18:47

Re: Readability of the game board

Post by Emerson_Matt »

How about an option to turn off the available cells for the next move entirely? You need to think more than one move into the future, and whatever system is used is going to make looking at the second step and beyond harder.
Andy99
Posts: 1
Joined: 23 May 2020, 19:01

Re: Readability of the game board

Post by Andy99 »

Just another voice to say thanks for trying to make a change, but the new change is worse, and harder to see, because it's the same color as one of the player tokens.
Becca Elisa
Posts: 2
Joined: 31 August 2023, 03:57

Re: Readability of the game board

Post by Becca Elisa »

Agreed that the white outline makes readability worse, it's confusing since a player is also white.
Becca Elisa
Posts: 2
Joined: 31 August 2023, 03:57

Re: Readability of the game board

Post by Becca Elisa »

Green is much better, thank you!!
AdeGelder
Posts: 1
Joined: 22 April 2023, 21:40

Re: Readability of the game board

Post by AdeGelder »

Emerson_Matt wrote: 08 April 2025, 12:04 Be careful what you wish for...

Looks like an update, and now the possible next moves are circled in white, making them look very like the hexes claimed by white already. I'm a new player and am still getting used to the game overall, so I'm sure I'll adjust quickly enough. But it doesn't seem like the best solution.
It is making it realy hard to see what you already did as the White player. And for the Black player it looks like a lot is taken by White. It is taken the pleasure out of the game for me.
total_morjon
Posts: 2
Joined: 26 December 2024, 23:02

Re: Readability of the game board

Post by total_morjon »

Green is much better, thank you!!
I agree, the white halo was very much worse than the previous cell-darkening method, but the green halo now is brilliant. Totally fixes the visibility problem and enhances the gameplay experience massively compared to the previous methods of indicating possible moves, from my perspective.

Absolutely spot on ! Thank you, dev team !
Emerson_Matt
Posts: 77
Joined: 31 December 2021, 18:47

Re: Readability of the game board

Post by Emerson_Matt »

Yes, much better, thanks to everyone who made this happen.

I'd still be interested in an option to turn it off entirely, but this is a good solution.
urberg
Posts: 2
Joined: 16 November 2024, 13:39

Re: Readability of the game board

Post by urberg »

Hello! Love the game having recently started playing in the last few days. However I'm really not a fan of the latest update that highlights all of the possible moves, not only is it really distracting, it feels like it massively draws away from one of the challenges the game poses to its player. It surely should not be made plain what all of your possible moves are. The implementation also just seems really intense, this radioactive glowing green doesn't fit the almost bucolic vibe in any way! Just some thoughts.
tomboii
Posts: 2
Joined: 08 October 2024, 19:31

Re: Readability of the game board

Post by tomboii »

I'm somehow upset about the newest "green" update too( While the whole game is about focusing on colours and figures, now when it's your turn the green light really distracts from other colours. So now I feel confused and lost while playing(
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Cornflakecake
Posts: 1
Joined: 01 September 2023, 11:33

Re: Readability of the game board

Post by Cornflakecake »

Will there be a way to turn off the green halos eventually? It makes it really hard to play/confusing/overwhelming.
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