RvI scenario with forced starter cards suck

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TheReignOfChaos
Posts: 4
Joined: 06 July 2021, 11:56

RvI scenario with forced starter cards suck

Post by TheReignOfChaos »

Just give me last season with takeover turned on, not this forced card crap!

or really, just give me base game or base + Gathering Storm and no prestige, but I feel that's asking too much.
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ColShaw
Posts: 22
Joined: 02 January 2015, 07:27

Re: RvI scenario with forced starter cards suck

Post by ColShaw »

Would you mind explaining why you don't enjoy it? It's definitely an unusual setup, like Xeno Invasion + Invasion, and plays quite differently. But simply saying "it's crap" and "it sucks" doesn't really help anyone. What is it you don't like? Is it:

-Not being able to choose your start world? (the original game doesn't let you choose start world either, it's luck of the draw)

-Prestige as a game mechanic?

-Takeovers as a mechanic?

-The way this setup encourages (but doesn't require) Takeovers as a tactic? (it's very possible to win without using them, or without using military worlds at all.)

A little more specificity would be helpful. Thanks!
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TheReignOfChaos
Posts: 4
Joined: 06 July 2021, 11:56

Re: RvI scenario with forced starter cards suck

Post by TheReignOfChaos »

Not being able to choose a starter world, having less cards in hand because of a forced 6. Being forced to play RvI is what sucks. I don't want to play RvI, I want to play Race for the Galaxy....

I also find it balanced in the Imperium's favour (this might be anecdotal, but I'm definitely winning more Imp games; I win rebel when I ignore RvI and try to build an engine, handicapped by my starting cards, further cementing Imp's favour...).

Takeover isn't the problem, I like it more than open prestige, and I think it should be used when we play what we did last round - with Prestige and Pan-Galactic Stuff. Only Takeover counters those disgusting pan-galactic mediator tabs.
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ColShaw
Posts: 22
Joined: 02 January 2015, 07:27

Re: RvI scenario with forced starter cards suck

Post by ColShaw »

Fair points. I'm a little confused by your statement that you have "less cards in hand." The forced 6 is in addition to your normal starting hand, so you start with 5 cards, not 4, which is actually MORE cards.

This setup is definitely not to everyone's taste, and certainly plays differently even from "standard" Brink of War. I personally find it an interesting difference, but will be glad to move to something else next season. Like you, I think Takeovers help balance some otherwise overpowered strategies (that #!%! Mediator/Trade Emissaries combo) and are a useful part of the expansions.

I'm interested that you feel the Imperium has the advantage. My own opinion is that the Cantina is a bit stronger; the Warlord is definitely not the most powerful Military start world (that'd be either New Sparta or my personal fave, Uplift Mercs), the Cantina's Production draw bonus is stronger than the Warlord's Explore bonus, the Cantina can settle green X windfalls without help and is all-around more versatile.

Even more tellingly, Rebel Alliance is just hands-down better than Imperium Seat. It will usually score more VP, has a more useful Settle bonus, and its Takeover is far more flexible; the Seat can only conquer Rebels, whereas the Alliance can conquer ANY military world in the Warlord's tableau. If the Cantina can get just a little bit of early military help, it can completely shut down the Warlord's military.

Anyway, each to his own. Sorry this season is one you're not enjoying. I'm sure we'll be doing something else in a couple of months; I think we'll all be tired of it by then.
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