I always concede even if it is the last turn if I perceive that I will lose the game. For example, if scores are similar and with me at a slight disadvantage in end game scoring cards, and then the opponent throws out an eagle + association when I only have association I don't care if they are playing out the final association action I will just concede the game because I know the game is lost. Not to save time but because I know the game is lost and there isn't any point to play out my move. If you really want to see the stats or whatever at the end of the game, if that really is so important to you, then I would expect you to tell me beforehand to not concede, not me asking first "can I concede" and wait for your yes.
Is conceding considered poor form?
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Chocobo Kick
- Posts: 5
- Joined: 04 July 2024, 00:05
Re: Is conceding considered poor form?
Post by Chocobo Kick »
When a game is definitely closed, 100% i concede or would like my opponent to concede, there is no fun for me playing a game i already know the results, i dont care about statistics, im very pragmatic when playing arena, just move into next game.
Re: Is conceding considered poor form?
How many people have asked you that? Was there even a single one? I am not obsessed with statistics, but even if I would, I wouldn't go into chat 2 turns or last turn and pre-emptively ask to not concede. Anyone who thought of that or is doing, I would call them crazy...peterz10 wrote: ↑05 April 2025, 12:54 I always concede even if it is the last turn if I perceive that I will lose the game. For example, if scores are similar and with me at a slight disadvantage in end game scoring cards, and then the opponent throws out an eagle + association when I only have association I don't care if they are playing out the final association action I will just concede the game because I know the game is lost. Not to save time but because I know the game is lost and there isn't any point to play out my move. If you really want to see the stats or whatever at the end of the game, if that really is so important to you, then I would expect you to tell me beforehand to not concede, not me asking first "can I concede" and wait for your yes.
- Monkeyunit
- Posts: 147
- Joined: 11 September 2012, 10:30
Re: Is conceding considered poor form?
Post by Monkeyunit »
Aslo, asking someone to not concede in the first few moves of a game can easily be seen as very rude.
- Retired Actuary
- Posts: 51
- Joined: 19 April 2020, 19:50
Re: Is conceding considered poor form?
Post by Retired Actuary »
It's clear from this thread that some consider it poor form, and some don't. I'm in the latter group, in fact I'd prefer that you concede if I lay down a late burst of points, and I promise you that I will do (and have done) the same - the game is over, and let's move on and play another one (unless you red-thumb me, and that's perfectly fine as well).
I will admit I don't understand the stats argument, or what maybe some folks are looking for, so I'm open to hearing differently.
I will admit I don't understand the stats argument, or what maybe some folks are looking for, so I'm open to hearing differently.
Re: Is conceding considered poor form?
Possible views:
1. Winning/losing is all that matters. If I can't win, I concede.
2. Winning/losing is all that matters. I will never win if I concede, so I play to the end... maybe the other player will make a blunder or lose connection.
3. Having fun is all that matters. There's no fun in playing a game that's already decided, I concede so I can have fun in another game.
4. Having fun is all that matters. I enjoy playing the game and don't care about the score, so I always play to the end.
Take your pick.
1. Winning/losing is all that matters. If I can't win, I concede.
2. Winning/losing is all that matters. I will never win if I concede, so I play to the end... maybe the other player will make a blunder or lose connection.
3. Having fun is all that matters. There's no fun in playing a game that's already decided, I concede so I can have fun in another game.
4. Having fun is all that matters. I enjoy playing the game and don't care about the score, so I always play to the end.
Take your pick.
- TheNameWasTaken
- Posts: 24
- Joined: 29 March 2021, 21:53
Re: Is conceding considered poor form?
Post by TheNameWasTaken »
Conceding ruins statistics and takes away the winner's potential satisfaction of seeing their engine at work, or some huge play bring major points. To me, that's bad form. I never concede, and would be disappointed if an opponent conceded to me without asking first.
- Lord Chanter
- Posts: 14
- Joined: 21 April 2020, 20:34
Re: Is conceding considered poor form?
Post by Lord Chanter »
Greatest post in this thread so farJellby wrote: ↑16 April 2025, 08:27 Possible views:
1. Winning/losing is all that matters. If I can't win, I concede.
2. Winning/losing is all that matters. I will never win if I concede, so I play to the end... maybe the other player will make a blunder or lose connection.
3. Having fun is all that matters. There's no fun in playing a game that's already decided, I concede so I can have fun in another game.
4. Having fun is all that matters. I enjoy playing the game and don't care about the score, so I always play to the end.
Take your pick.
Re: Is conceding considered poor form?
Who cares? You won the match. Why does your opponent need to give you more than that? Seems to me that you are the selfish one for expecting your opponent to sit through the rest of the game knowing that they have no chance to win just so you can get some extra euphoric satisfaction at the end. Just take the W and move on.
Re: Is conceding considered poor form?
I'm late to the discussion, and can clearly valid points on both sides.
I think conceding as a concept is fine, but in my view timing matters.
What tends to frustrate me is when someone concedes during my turn. It feels like we're in a conversation and they just walk away mid-sentence. I get that it's about saving time. I'm all for efficiency, but to do so when I'm actively clicking cards is just dismissive and rude.
Personally, I’d support an etiquette where concessions wait until the opponent has finished their move.
I think conceding as a concept is fine, but in my view timing matters.
What tends to frustrate me is when someone concedes during my turn. It feels like we're in a conversation and they just walk away mid-sentence. I get that it's about saving time. I'm all for efficiency, but to do so when I'm actively clicking cards is just dismissive and rude.
Personally, I’d support an etiquette where concessions wait until the opponent has finished their move.
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- ↳ Lodge
- ↳ Vulture Culture
- ↳ Indian Chief
- ↳ Monster Trick
- ↳ Reflections in the Looking Glass
- ↳ Just Desserts
- ↳ Mech A Dream
- ↳ Farm Club
- ↳ Twin Tin Bots
- ↳ 101: the match
- ↳ Splash Down
- ↳ Inori
- ↳ Hokito
- ↳ Mind Cycling
- ↳ Kikai - Bricolage Heads
- ↳ Clash of Decks
- ↳ Trench
- ↳ King of the Pitch
- ↳ Citadels
- ↳ Rainbow
- ↳ Next Station: Tokyo
- ↳ Garden Rush
- ↳ Welcome To New Las Vegas
- ↳ Coloretto
- ↳ Beyond
- ↳ Nippon
- ↳ Framework
- ↳ Harvest
- ↳ Fleet
- ↳ Dingo's Dreams
- ↳ Azul Duel
- ↳ Pond
- ↳ Quantum
- ↳ Open Face Chinese Poker
- ↳ Gnome Hollow
- ↳ Downforce
- ↳ Nile
- ↳ Tikal
- ↳ Color Flush
- ↳ Mantis Falls
- ↳ Trellis
- ↳ Cookie Addict!
- ↳ Symbiose
- ↳ DVONN
- ↳ Azure
- ↳ Dracula vs Van Helsing
- ↳ Marrakech
- ↳ 500
- ↳ Biomos
- ↳ My Shelfie: The Dice Game
- ↳ Golf
- ↳ Skat
- ↳ Kado
- ↳ Cóatl
- ↳ MegaJackpot
- ↳ Dinner In Paris
- ↳ Pacifica
- ↳ Queen of Scots
- ↳ Junk Drawer
- ↳ Space Station Phoenix
- ↳ Resist!
- ↳ Paris Connection
- ↳ Pisanki
- ↳ Inverted Dice
- ↳ The Last Droids
- ↳ iye
- ↳ Cathood
- ↳ Schafkopf
- ↳ Stockpile
- ↳ Celestia
- ↳ The Brambles
- ↳ Nature
- ↳ Quattuor Reges
- ↳ Takenoko
- ↳ Four Color Cards
- ↳ Similo
- ↳ Lords of Xidit
- ↳ Pingimus
- ↳ Lost Seas
- ↳ 31
- ↳ Get on Board: New York & London
- ↳ Perudo
- ↳ Potions of Azerland
- ↳ Naishi
- ↳ The Boss
- ↳ Assyria
- ↳ Biomes of Nilgiris
- ↳ Belladone Bluff
- ↳ Shock! Knights & Poisons
- ↳ abalone
- ↳ After Us
- ↳ Scriptoria
- ↳ Cat in the Box: Deluxe Edition
- ↳ Mate
- ↳ Mijnlieff
- ↳ Arctic
- ↳ Mercado de Lisboa
- ↳ Oh-Seven
- ↳ 1000
- ↳ Legions
- ↳ Stupor Mundi
- ↳ Evo: The "Game no Name"
- ↳ Go-Stop
- ↳ Quartz: The Dice Game
- ↳ Festival
- ↳ Pyramido: Forgotten Treasures
- ↳ Pylos
- ↳ Cairo Corridor
- ↳ Giraffe Raffe
- ↳ Dice Theme Park
- ↳ Verso
- ↳ Fruit Picking
- ↳ Panda Rei
- ↳ Tang Hu Lu
- ↳ Botanicus
- ↳ Red7
- ↳ March of the Crab
- ↳ Lady's Choice
- ↳ Ninjan
- ↳ Misty
- ↳ Abra Chadabra
- ↳ VektoRace
- ↳ Lines of Action
- ↳ Sail
- ↳ Cuttle
- ↳ sparts
- ↳ Armadöra
- ↳ Tortuga 1667
- ↳ Gosu X
- ↳ River of Gold
- ↳ Jump Gate
- ↳ Odicey
- ↳ LUZ
- ↳ Samarkand
- ↳ Durak
- ↳ Wizards Cup
- ↳ Art Thief
- ↳ Kokeshi
- ↳ Lumen: The Lost World
- ↳ Go Fish
- ↳ Quetzal
- ↳ Golfie
- ↳ Dédale
- ↳ Resolve
- ↳ Envelopes of Cash
- ↳ Crisps
- ↳ Stalk exchange
- ↳ Sir Ocelot's cave
- ↳ Claim
- ↳ Shifting Stones
- ↳ Quarto
- ↳ Art Decko
- ↳ Age of Civilization
- ↳ Mesos
- ↳ Hidden Leaders
- ↳ Yokai
- ↳ Battle of LITS
- ↳ Conspiracy
- ↳ Dice Hospital: ER – Emergency Roll
- ↳ Let's Catch the Lion!
- ↳ Luxor
- ↳ Forks: 2nd Edition
- ↳ Color Pop
- ↳ Scratch and Catch
- ↳ Qu4to
- ↳ Cephalopod
- ↳ Tablut
- ↳ 12 Chip Trick
- ↳ Cucumber
- ↳ German Whist
- ↳ Shogun
- ↳ Oriflamme
- ↳ Bower
- ↳ Verona Twist
- ↳ Balloon Pop!
- ↳ None Shall Pass!
- ↳ District Noir
- ↳ It's a Wonderful Kingdom
- ↳ Refuge
- ↳ Seikatsu
- ↳ Applejack
- ↳ The Itty Bitty Card Game
- ↳ Treos
- ↳ Kulami
- ↳ Happy City
- ↳ Paper World
- ↳ Coin Age
- ↳ Roll Into Town
- ↳ The Hanging Gardens
- ↳ Dungeon Rummy
- ↳ Road to 300
- ↳ Circle of Life
- ↳ Kingscraft
- ↳ Caper: Europe
- ↳ President
- ↳ Gomoku
- ↳ GoldnCrash
- ↳ Takara Island
- ↳ Sherlock 13
- ↳ Choconnect
- ↳ Mapmaker: The Gerrymandering Game
- ↳ The Jelly Monster Lab
- ↳ Tiwanaku
- ↳ China Gold
- ↳ Ginkgopolis
- ↳ Mythicals the boardgame
- ↳ Seotda
- ↳ Dragon Castle
- ↳ Bug
- ↳ Bunny Drops
- ↳ Sfynx
- ↳ Classified Information
- ↳ Little Factory
- ↳ Metro
- ↳ Thurn and Taxis
- ↳ Cake Master
- ↳ Sneferu: Builders of the Pyramids
- ↳ Pocket Cats
- ↳ Orion Duel
- ↳ Propuh
- ↳ Piratas!
- ↳ Streetcar
- ↳ Mind Up!
- ↳ Blooms
- ↳ Diamonds
- ↳ The Last
- ↳ Con Sonar!
- ↳ Love Links
- ↳ Caravan
- ↳ Moon River
- ↳ Jekyll vs. Hyde
- ↳ Sergeant Major
- ↳ ECK
- ↳ Battlegammon
- ↳ Via Magica
- ↳ Newton
- ↳ EKONOS
- ↳ Mexica
- ↳ 42
- ↳ Cosmos: Empires
- ↳ Architects of Amytis
- ↳ Tiny Turbo Cars
- ↳ Ekko
- ↳ Kami
- ↳ Karvi
- ↳ Crazy Farmers
- ↳ Masters of Renaissance: Lorenzo il Magnifico – The Card Game
- ↳ Siam
- ↳ Aniversus
- ↳ Kabaleo
- ↳ Qamgo
- ↳ Hex
- ↳ Nibble
- ↳ Medina
- ↳ Room 25
- ↳ Duck & Cover
- ↳ Simplicity
- ↳ Buttons
- ↳ Big Two
- ↳ Kahuna
- ↳ Hadara
- ↳ Ynaros Fallin
- ↳ Skate Legend
- ↳ Finca
- ↳ Calypso
- ↳ Bacon
- ↳ Age of Champagne
- ↳ Tulip & Rose
- ↳ L'Oracle B.A-BET
- ↳ Ultimate Tic-Tac-Toe
- ↳ Battle Spirits Saga
- ↳ Veletas
- ↳ GOLDblivion
- ↳ Zola
- ↳ Quirky Quarks
- ↳ 99 (trick-taking card game)
- ↳ Elfenland
- ↳ Apocalypse au Zoo de Carson City
- ↳ High Season
- ↳ Flaming Pyramids
- ↳ Oxono
- ↳ Equinox
- ↳ Connect6
- ↳ Illustori
- ↳ Sahwari
- ↳ Dicy Cards
- ↳ Geek Out! Masters
- ↳ The Gnomes of Zavandor
- ↳ Forever Home
- ↳ Neom
- ↳ SetUp
- ↳ Steam Works
- ↳ On Tour
- ↳ Spring Cleaning
- ↳ Ice and the Sky
- ↳ Zefiria
- ↳ Konane
- ↳ Homesteaders
- ↳ The King's Guild
- ↳ 3000 Scoundrels
- ↳ Florenza: The Card Game
- ↳ Thermopyles
- ↳ The Fox in the Forest: Duet
- ↳ Power Vacuum
- ↳ Vault A Den of Thieves
- ↳ Coal Baron
- ↳ Unrest
- ↳ Okanagan: Valley of the Lakes
- ↳ Nacho Pile
- ↳ Hack Trick
- ↳ Sobek
- ↳ Yaniv
- ↳ Almadi
- ↳ Romi Rami
- ↳ Forage
- ↳ Batalla de Coronas
- ↳ Solar Storm
- ↳ Loco Momo
- ↳ Cardiceo
- ↳ GrumbleStone
- ↳ Trike
- ↳ Legendary Inventors
- ↳ Koryŏ
- ↳ That's Life!
- ↳ Lielow
- ↳ Dark Agent
- ↳ Flowers: A Mandala Game
- ↳ Solo Whist
- ↳ Copenhagen
- ↳ HUND
- ↳ Flip Freighters
- ↳ Sapiens
- ↳ Boreal
- ↳ Eminent Domain: Microcosm
- ↳ Maps of Misterra
- ↳ Micro Midgard
- ↳ All In
- ↳ OASIS New Hope
- ↳ Castles of Caleira
- ↳ Goblin Hood
- ↳ For the King (and Me)
- ↳ Starship Merchants
- ↳ Evergreen
- ↳ Boomerang: Australia
- ↳ Once Upon A Forest
- ↳ Megalomania
- ↳ Caribbean All Fours
- ↳ Cradle to Grave
- ↳ Le Roy des Ribauds
- ↳ Palace
- ↳ Dice Summoners
- ↳ Divercité
- ↳ The Battle for Hill 218
- ↳ Yokai Septet
- ↳ Astra
- ↳ Insert
- ↳ Niagara
- ↳ gaia
- ↳ Number Drop
- ↳ Rest In Peace
- ↳ Vidrasso
- ↳ The Ruhr: A Story of Coal Trade
- ↳ United Square
- ↳ Noir: Killer versus Inspector
- ↳ Diced Tomatoes
- ↳ The Builders: Antiquity
- ↳ Meridians
- ↳ Barbu
- ↳ Dinosaur Tea Party
- ↳ Origin
- ↳ Exit Strategy
- ↳ Boss Quest
- ↳ Expedition: Northwest Passage
- ↳ Through the Ages
- ↳ 24/7: The Game
- ↳ Whist 22
- ↳ Gift of Tulips
- ↳ Volfyirion Guilds
- ↳ Zuuli
- ↳ FIKA
- ↳ Don't Go In There
- ↳ Humanity
- ↳ Neutreeko
- ↳ Hawaii
- ↳ Xanadu
- ↳ Murus Gallicus
- ↳ Colorado
- ↳ Secret Moon
- ↳ Diablo
- ↳ Nain Jaune
- ↳ HUGO
- ↳ Robots Ate Our Pizza
- ↳ I'm The Boss
- ↳ Empire Plateau: The Lateral Thinking Tactical Strategy Wargame
- ↳ Micro Dojo
- ↳ Ghost At Home
- ↳ Rift Valley Reserve
- ↳ Legend Raiders
- ↳ Betta
- ↳ Streets
- ↳ cucco
- ↳ Hypnosia
- ↳ Mia
- ↳ Crime Zoom: A Dirty Objective
- ↳ Oust
- ↳ Line It
- ↳ Crypt
- ↳ Silo
- ↳ Knockout Whist
- ↳ Legends of Hellas
- ↳ Las Vegan
- ↳ Raubbau
- ↳ Tucano
- ↳ Lifeline
- ↳ Rive
- ↳ Sensei
- ↳ Hungarian Tarokk
- ↳ Impasse
- ↳ Drones vs Seagulls
- ↳ Stir Fry Eighteen
- ↳ Trusis
- ↳ Gosu
- ↳ Look at the Stars
- ↳ Schrödinger's Cats
- ↳ Cubosaurs
- ↳ Canosa
- ↳ Hydroracers
- ↳ Yin Yang
- ↳ Fairy Trails
- ↳ Veggie Garden
- ↳ mow
- ↳ 8 Masters' Revenge
- ↳ Noah
- ↳ Amyitis
- ↳ Injawara
- ↳ Regidice
- ↳ Factum
- ↳ Kingdoms
- ↳ Baby Dinosaur Rescue
- ↳ Vege Tables
- ↳ Egocentric World
- ↳ EpiZodiak
- ↳ Blue Skies
- ↳ Fai-fo
- ↳ Sobek 2 players
- ↳ Senshi
- ↳ Big Monster
- ↳ Small Islands
- ↳ Lineae
- ↳ Mascarade
- ↳ Dragon Keeper: The Dungeon
- ↳ Icebreaker
- ↳ Yspahan
- ↳ Iwari
- ↳ Nicodemus
- ↳ Eruption
- ↳ Troyes Dice
- ↳ Morocco
- ↳ SteamRollers
- ↳ Blaze
- ↳ Exploration: Warzone
- ↳ Tea Time
- ↳ Zener
- ↳ Penalty Challenge
- ↳ EVL
- ↳ Lost Explorers
- ↳ Herrlof
- ↳ Turn the tide
- ↳ Off the Rails
- ↳ Krosmaster Blast
- ↳ Grand Bazaar
- ↳ Grosstarock
- ↳ Trick of the Rails
- ↳ Rolled West
- ↳ NXS
- ↳ Hoarders
- ↳ Saint Poker
- ↳ Bombay
- ↳ Nautilus
- ↳ Cinco
- ↳ Gopher
- ↳ The Void
- ↳ Metromania
- ↳ Guildes
- ↳ KQJ
- ↳ Phat
- ↳ Penny Press
- ↳ Quantik
- ↳ Mammalath
- ↳ Uncle Chestnut's Table Gype
- ↳ ToeShamBo
- ↳ Biyi
- ↳ Nanga Parbat
- ↳ Diam's
- ↳ Coup
- ↳ Gear & Piston
- ↳ GORami
- ↳ Dragon Line
- ↳ Outlaws: Last Man Standing
- ↳ Tiki
- ↳ Gygès
- ↳ Khronos
- ↳ Outlaws: Last Man Standing
- ↳ 15 Days
- ↳ 15 Jours en France
- ↳ 216
- ↳ 5Pairs
- ↳ A Fistful of Gold
- ↳ APEX
- ↳ AVES
- ↳ Abroad
- ↳ Alakablast
- ↳ All You Can Eat Buffet
- ↳ Amazonas
- ↳ Apocalypse au Zoo de Carson City
- ↳ Arabella
- ↳ Archipels
- ↳ Arctica
- ↳ Atrah
- ↳ Auntie Mildred's list of random tasks
- ↳ Aurum
- ↳ Azul: Stained Glass of Sintra
- ↳ Bamboozle
- ↳ Battleships Pencil & Paper
- ↳ Bauer
- ↳ Bebop
- ↳ Bids
- ↳ Black Narrows
- ↳ Blast Radius
- ↳ Block Arena
- ↳ Blooms
- ↳ Blot
- ↳ Breadcrumbs
- ↳ Bug Off
- ↳ Bunny Boom
- ↳ Bus
- ↳ Bye-Bye Black Sheep
- ↳ CATsle Builder
- ↳ Cannonades
- ↳ Capybara'n'Capyabara
- ↳ Carcassonne
- ↳ Cassino
- ↳ Catopomp
- ↳ Chandigarh
- ↳ Cheez-Tricks
- ↳ Chicken!
- ↳ Churn
- ↳ Circadia
- ↳ Circle Of Life: on the Savannah
- ↳ Civolution
- ↳ Class of 89'
- ↳ Coins
- ↳ Coloretto
- ↳ Confusing Lands
- ↳ Cookie battle
- ↳ Crash
- ↳ Crits & Tricks
- ↳ Custodian Dice
- ↳ Dale of Merchants
- ↳ Dance of Muses
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deck EXPRESS: Tennessee Central
- ↳ Deliverance
- ↳ Deluxe Camping
- ↳ Detective Poker
- ↳ Dickory
- ↳ Digging For Dinos
- ↳ Dobro
- ↳ Draft Cider
- ↳ Dragon Keeper, The Dungeon
- ↳ Dragonarium
- ↳ Déjà Vu
- ↳ Echoes of Time
- ↳ Edgecut
- ↳ Electrify
- ↳ Enemy Anemone
- ↳ Eriantys
- ↳ Expeditions
- ↳ Expressions
- ↳ Falconry
- ↳ Fall of Lumen
- ↳ Fantasy Tiles
- ↳ Festi’vibes
- ↳ Fibonachos
- ↳ Fight the Landlord
- ↳ Finity
- ↳ Five Three Five
- ↳ Flipwars
- ↳ Flume
- ↳ For-Ex
- ↳ Forest Shuffle : Smoky Mountains
- ↳ Forfort
- ↳ Four Gardens
- ↳ Fox on the Tree
- ↳ Friendly Fishing
- ↳ Fugu
- ↳ GIPF
- ↳ Game of Trains
- ↳ Garden Geckos
- ↳ Garden Nation
- ↳ Gems of Iridescia
- ↳ Get on Board: Paris & Roma
- ↳ Get the MacGuffin
- ↳ Go_sandboxversion
- ↳ Golden Goal
- ↳ Golems
- ↳ Good Fortune
- ↳ Greasy Spoon
- ↳ Group
- ↳ Grund
- ↳ Guile
- ↳ Gyges
- ↳ Hadron
- ↳ Hawaiian Hanafuda
- ↳ Heckin Hounds
- ↳ Herooj
- ↳ Hey! That's my fish
- ↳ Hypnosia
- ↳ Hội Phố (Second Edition)
- ↳ Inkwell
- ↳ Invector
- ↳ Isaac
- ↳ Isle of Bears
- ↳ Journey Horizon
- ↳ Kaiser
- ↳ Kani Nari Ebi
- ↳ Kelp
- ↳ Khronos
- ↳ Kinapa
- ↳ King of the Dice
- ↳ Kmakici Family's greatest teatime
- ↳ Knister
- ↳ Kraken Up
- ↳ Lata
- ↳ Les toits de Paris
- ↳ Lewis & Clark
- ↳ Libertalia: Winds of Galecrest
- ↳ Linkx
- ↳ Livingstone
- ↳ Logger
- ↳ Lunar
- ↳ Maatatahay
- ↳ Malabares
- ↳ Mango
- ↳ Maquis
- ↳ Mattock
- ↳ Meadow
- ↳ Metz
- ↳ Microlonies
- ↳ Mighty
- ↳ Minefield
- ↳ Minhwatu
- ↳ Mod Ten
- ↳ Monster Factory
- ↳ Monster Hex
- ↳ Monster Smash
- ↳ Moolight: The Land of the Wolves
- ↳ Mutant Crops
- ↳ Nap
- ↳ Narabi
- ↳ Neon Reign
- ↳ Next Station: Berlin
- ↳ Nice to Know! Animals
- ↳ Nylon-ppong
- ↳ ONE
- ↳ Odysseus
- ↳ Odéon
- ↳ Olenon
- ↳ Onda
- ↳ Open Season
- ↳ POP!
- ↳ Paikō
- ↳ Paladins of the West Kingdom
- ↳ Palourde
- ↳ Panda Panda
- ↳ Park Life
- ↳ Penny Press
- ↳ Persona Non Grata
- ↳ Pescado Novo
- ↳ Petals
- ↳ Piepmatz
- ↳ Pier 18
- ↳ PiliPiliExtraSpicy
- ↳ Pioneer Rails
- ↳ Pirates Under Fire
- ↳ Point City
- ↳ Pook
- ↳ Positano
- ↳ Puerto Rico
- ↳ Quest Inc.
- ↳ Quiltable
- ↳ Quinque
- ↳ Quintus
- ↳ Quorum
- ↳ RIVALS
- ↳ RabbitZ & Robots
- ↳ Race for the Galaxy
- ↳ Redstone
- ↳ Relative Space
- ↳ Road Master
- ↳ Room and Pillar
- ↳ Roppyakken
- ↳ Rowdy Partners
- ↳ Rumble Planet
- ↳ Safari Witness
- ↳ Savanna Ten
- ↳ Schadenfreude
- ↳ Scratch and Catch
- ↳ Scream Park
- ↳ Sea Shells
- ↳ Seven Knights Bewitched
- ↳ Sheep Boom Bah
- ↳ Skirmish: Battle for Draconia
- ↳ Sky Totems
- ↳ Skybirds
- ↳ Sobek 2 players
- ↳ Soulaween
- ↳ Speculaas
- ↳ Spellcrafter
- ↳ Splitter
- ↳ Squadro
- ↳ Stigméria
- ↳ Stonks
- ↳ Strategic Reserve
- ↳ Strawberry Sunset
- ↳ Sunfield Farm
- ↳ Sunrise Sunset
- ↳ Suspeição
- ↳ Take Time
- ↳ Tamago Dorobou
- ↳ Tangram City
- ↳ Tannhäuser
- ↳ Tapas
- ↳ The Battle for Hill 218
- ↳ The Great American Fox Hunt
- ↳ The Great Split
- ↳ The Happiest Cat in the World
- ↳ The King of the Woods
- ↳ The Little Flower Shop
- ↳ The Nine Domains
- ↳ The Oracle of Delphi
- ↳ The White Castle Duel
- ↳ Tholos
- ↳ Thrive
- ↳ Tien Len
- ↳ Time Splicers
- ↳ Tiny Farms
- ↳ Toepen
- ↳ Tokaido Duo
- ↳ Tomatoss
- ↳ TriATri
- ↳ Trick-n-Chef
- ↳ Trickarus
- ↳ Troggu
- ↳ Tsukimi
- ↳ Twin Palms
- ↳ Two-Ten-Jack
- ↳ Ultimatch
- ↳ Unane
- ↳ Up or Down?
- ↳ Vegetable Stock
- ↳ Verdant Arizona
- ↳ Via Gladiola
- ↳ Vivo
- ↳ Vizia
- ↳ Voyages
- ↳ Waddle
- ↳ Wana
- ↳ Whist
- ↳ Widgets n' Digit$
- ↳ Wild Space
- ↳ Word Traveler
- ↳ Xxung
- ↳ Yoxii
- ↳ Zookeepers
- ↳ a_way
- ↳ niwashi
- ↳ Àiyé
- ↳ Écarté