Tiebreaker by amount of remaining resources does not seem like the best option for Agricola. I believe it would be better to use the amount of extra food left, which could include food generated from animals that don’t count towards the point total being cooked in the fireplace or hearth. The same would apply to anything else that could be turned into food without changing the point total. This is more thematic since it means you have an abundance with which to feed your family. It makes some use of the extra animals and vegetables. It proves that you have a robust engine for sustaining your farm.
I’ve both won and lost by the resources tiebreaker. The extra resources tiebreaker seems anticlimactic and often hinges on poorly used moves during the game. It doesn’t relate to the underlying engine typically.
Extra food as the tiebreaker would be less likely to result in a tie than remaining resources. Therefore, this change would effectively break more ties. Interested to hear what others think.
I’ve both won and lost by the resources tiebreaker. The extra resources tiebreaker seems anticlimactic and often hinges on poorly used moves during the game. It doesn’t relate to the underlying engine typically.
Extra food as the tiebreaker would be less likely to result in a tie than remaining resources. Therefore, this change would effectively break more ties. Interested to hear what others think.