New Tiebreaker Proposal

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downwith
Posts: 1
Joined: 21 May 2023, 00:31

New Tiebreaker Proposal

Post by downwith »

Tiebreaker by amount of remaining resources does not seem like the best option for Agricola. I believe it would be better to use the amount of extra food left, which could include food generated from animals that don’t count towards the point total being cooked in the fireplace or hearth. The same would apply to anything else that could be turned into food without changing the point total. This is more thematic since it means you have an abundance with which to feed your family. It makes some use of the extra animals and vegetables. It proves that you have a robust engine for sustaining your farm.

I’ve both won and lost by the resources tiebreaker. The extra resources tiebreaker seems anticlimactic and often hinges on poorly used moves during the game. It doesn’t relate to the underlying engine typically.

Extra food as the tiebreaker would be less likely to result in a tie than remaining resources. Therefore, this change would effectively break more ties. Interested to hear what others think.
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Acerbic
Posts: 65
Joined: 15 September 2014, 17:12

Re: New Tiebreaker Proposal

Post by Acerbic »

I don't mean this to sound impolite, but no one's opinion on this is really relevant, except for the purposes of having of a theoretical discussion for fun. In reality, we're not here to change the fundamental rules of the game - the implementation is meant to mirror the physical game and this won't change unless a new edition does it first.
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alexwjb
Posts: 207
Joined: 24 September 2016, 17:28

Re: New Tiebreaker Proposal

Post by alexwjb »

Point taken this is purely theoretical.

I continue to think starting seat order makes most sense as a tiebreak - 4th, 3rd, 2nd, 1st. In 4p games. It doesn’t make so much sense for other player counts though.

I agree that food would be a better tiebreak that resources, but oh well.
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