Thank you for this implementation. I have played the board game several times and it is nice to have an online version. I have a couple of suggestions:
1) It is difficult to distinguish on the recruitment disks when a unit has been take or not. As it is now, when a unit is present, the small circle is slightly raised and you have to look very carefully. It is hard enough to see the difference on a computer monitor, but even more so on a small device like an iPhone. I would recommend blanking out the small circles when the units are removed to clearly distinguish.
2) When playing turned based, the game moves at a good clip but it really bogs down when the reveal units segment comes every four turns. It would be real nice to be able to authorize showing all your units at the outset rather than authorizing peasants, wait for everyone, authorize archers, wait for everyone, etc. Based on the turned based game that I am currently playing, this part of the game is going to take 90% of the game time.
Besides those two points above, I am really loving the implementation.
1) It is difficult to distinguish on the recruitment disks when a unit has been take or not. As it is now, when a unit is present, the small circle is slightly raised and you have to look very carefully. It is hard enough to see the difference on a computer monitor, but even more so on a small device like an iPhone. I would recommend blanking out the small circles when the units are removed to clearly distinguish.
2) When playing turned based, the game moves at a good clip but it really bogs down when the reveal units segment comes every four turns. It would be real nice to be able to authorize showing all your units at the outset rather than authorizing peasants, wait for everyone, authorize archers, wait for everyone, etc. Based on the turned based game that I am currently playing, this part of the game is going to take 90% of the game time.
Besides those two points above, I am really loving the implementation.