The Perfect Game

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doubleawilly
Posts: 2
Joined: 10 December 2024, 09:20

The Perfect Game

Post by doubleawilly »

To me the perfect game would be the old edition, except using YT15 and YT26 from the 2019 edition so that all yellow VP tiles average out to ~12 VPs. What would you change to make the perfect game?
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Suoivax
Posts: 345
Joined: 13 April 2022, 00:27

Re: The Perfect Game

Post by Suoivax »

doubleawilly wrote: 06 April 2025, 07:10 What would you change to make the perfect game?
Add Vineyards.
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Mechton
Posts: 9
Joined: 27 December 2024, 04:34

Re: The Perfect Game

Post by Mechton »

Graphic update to Special Edition levels, Trade Routes, Vineyards, Inns, White Castles, Crane, Geese, Chateauma solo mode, Shields option
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Slartibartfst
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Joined: 24 January 2021, 07:47

Re: The Perfect Game

Post by Slartibartfst »

i thought this was gonna be about filling in the entire board.
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Mechton
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Joined: 27 December 2024, 04:34

Re: The Perfect Game

Post by Mechton »

Slartibartfst wrote: 07 April 2025, 04:10 i thought this was gonna be about filling in the entire board.
I thought it had been calculated that it was impossible to fill the board....
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Suoivax
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Joined: 13 April 2022, 00:27

Re: The Perfect Game

Post by Suoivax »

Mechton wrote: 18 April 2025, 18:16
Slartibartfst wrote: 07 April 2025, 04:10 i thought this was gonna be about filling in the entire board.
I thought it had been calculated that it was impossible to fill the board....
With just the base game, its mathematically impossible.

With some of the expansions, it's doable (specifically Trade Routes, and/or White Castle), although still difficult.
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t3trinetet
Posts: 7
Joined: 18 April 2020, 00:16

Re: The Perfect Game

Post by t3trinetet »

Base game with yellow tile #6 from the 2019 edition is enough to fill the board. I've seen it happen in some lopsided games. (Basically relies on yellow tile #14 and boardinghouse giving you workers to buy twice for only one die)
Stu_1977_SEmelb
Posts: 109
Joined: 31 March 2020, 14:29

Re: The Perfect Game

Post by Stu_1977_SEmelb »

i don't have much experience in the way of expansions (and the major change that happened with the 2019 edition, i.e.: the yellow tile allowing to buy from anywhere with workers instead of coins!) I do not like at all.

So for just the base game, the changes I would make to improve it are to have 0,0,1 and 0,0,0 colour completion bonus tiles (to make it fairer for both third-place getter in a four-player game and for the player who gets the relevant knowledge tile, should it come out) plus being able to see four goods tiles ahead at all times and not just at the beginning of each phase, to do away with the luck factor there (the luck of the dice, including the white die, is plenty enough luck for the game).
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