Give an upvote for tile coordinate

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
Post Reply
User avatar
RoyalRook
Posts: 389
Joined: 29 March 2024, 02:25

Give an upvote for tile coordinate

Post by RoyalRook »

https://boardgamearena.com/bug?id=166089

Right now when hover over it doesn't show the tile's row and column number, and it would be really helpful since it's a bit confusing comparing to other games.

So please upvote, and interestingly enough it shows in replays when hover over. So it must've been an overlook in coding.
User avatar
teallite
Posts: 98
Joined: 12 August 2023, 23:05

Re: Give an upvote for tile coordinate

Post by teallite »

RoyalRook wrote: 23 April 2025, 06:09So please upvote, and interestingly enough it shows in replays when hover over. So it must've been an overlook in coding.
Works for me in ongoing games too. Or do you mean something different?
Image
FrankJones
Posts: 2453
Joined: 30 June 2024, 00:24

Re: Give an upvote for tile coordinate

Post by FrankJones »

I have always found the X-coordinate on this site odd. I would just make the first hex in each row "1". I understand why it's "3" on the lower row - they're accounting for the fact that the hex is indented relative to the rows above it - but it's a hexagon zig-zag pattern anyway, so I'm not sure why this is done. (1,9) would be very clear: The first hex on the 9th row. When it says (4,9) on here, it's not always intuitive what the X-coordinate of the first hex is.
User avatar
RoyalRook
Posts: 389
Joined: 29 March 2024, 02:25

Re: Give an upvote for tile coordinate

Post by RoyalRook »

teallite wrote: 23 April 2025, 23:08
RoyalRook wrote: 23 April 2025, 06:09So please upvote, and interestingly enough it shows in replays when hover over. So it must've been an overlook in coding.
Works for me in ongoing games too. Or do you mean something different?
Image
Oh nice they must've undated it after my report since it already working in the replay, must be a tiny fix.
User avatar
RoyalRook
Posts: 389
Joined: 29 March 2024, 02:25

Re: Give an upvote for tile coordinate

Post by RoyalRook »

FrankJones wrote: 24 April 2025, 16:14 I have always found the X-coordinate on this site odd. I would just make the first hex in each row "1". I understand why it's "3" on the lower row - they're accounting for the fact that the hex is indented relative to the rows above it - but it's a hexagon zig-zag pattern anyway, so I'm not sure why this is done. (1,9) would be very clear: The first hex on the 9th row. When it says (4,9) on here, it's not always intuitive what the X-coordinate of the first hex is.
You know what? Maybe i should just do a suggestion instead. Just do the coordination normally like you are saying.
FrankJones
Posts: 2453
Joined: 30 June 2024, 00:24

Re: Give an upvote for tile coordinate

Post by FrankJones »

RoyalRook wrote: 24 April 2025, 17:11

You know what? Maybe i should just do a suggestion instead. Just do the coordination normally like you are saying.
I would upvote that suggestion :)

My guess is they did it this way to deal with the space cities, which don't really need coordinates, but the way the game is programmed, they probably do. But they can just be (0,1) and (0,2) and (0,3).

It's going to be weird no matter what, since it's the opposite of a typical Cartesian plane to have the Y-coordinates decrease as we move downward rather than upward, whereas the X-coordinates increase as we move rightward, as is typical in a Cartesian plane.
Post Reply

Return to “Terraforming Mars”