Skipping must be stopped! Action eeded!

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FrankJones
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Re: Skipping must be stopped! Action eeded!

Post by FrankJones »

Dr Wilson wrote: 17 April 2025, 09:41 I agree with Frankjones (if I understood him correctly).
Kicking a player out of the game should only be possible DIRECTLY after the turn he exceeds the time limit.
If the player(s) decide to let the game continue, they have to live with this decision until...the time debt increases.

Maybe there are mean loopholes I dont see yet, but this should solve at least part of the problem - kicking out a player at a convenient time when the game goes south.
Exactly :)

I'm rather tired and exhausted, so I am glad my idea was written clearly enough to be understood correctly :)

The idea came to me when I was on the wrong wend of this exact scenario. I don't even remember exactly how it happened. When clicking to skip a player's turns, doesn't the player get a 20-second countdown? Which, if true, would prevent an opponent from exploiting this situation as long as the player never takes more than 20 seconds to move. So now that I think about it, I don't even know how this happened. Maybe that's what happened. Maybe they kept clicking "skip player", and on one of the plays my partner couldn't decide what to do before the 20-second clock rain out?

I'm tired. I'm not making any sense.
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nik592
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Re: Skipping must be stopped! Action eeded!

Post by nik592 »

FrankJones wrote: 17 April 2025, 08:24 Terraforming Mars: The player simply takes the "pass" action every generation.
Wingspan: The player cycles through the three habitat actions every 3 turns, decline all gains and declining all brown powers.
7 Wonders; The player randomly picks a card and sells it.
Splendor: The player's turns are simply skipped (even though that would not usually be a valid action).
Removing players tokens from the board is one thing, but these plays aren't the same as a player leaving the game as if they were never there. 7 Wonders had a 2p variant before Duel existed, and it wasn't "include the cards for 3 players, and just randomly discard one from the third player's hand every round". Instead, the other two players take turns choosing the card to discard from the dummy player's hand - so there is still a level of strategy in it. And that was widely considered to be a pretty poor 2p implementation (though I know it had its fans too).

Wingspan occasionally has a power where you choose another player to benefit. So this has to be handled as well (yes, you could either choose a player at random, or just skip that altogether, but that's also not usually an option). In TM, it's possible for there to be drafting of project cards each round - so now the quit player just picks randomly? Splendor has a token pool setup for the number of players - if you're playing on a 4p token pool with only 3p, it's now not the same game. You could say, well, just take some of the chips away to make it 3p size, but what if players have all the blue chips right now? Who loses their blue chips? Or do they just get them until they spend them (which still has to be coded for, making this a not so simple implementation - it's not "just skip all turns" anymore)?

A player who plays oddly without a discernible strategy makes a game feel not fun for the other players. In fact, most games on BGA seem to continue on in this way now and you can play them through to the end with remaining players (just the result isn't counted, the game is set to the quitter/bootee as loser and everyone else wins regardless of the actual outcome). I haven't tried them all, but I've been in a few in my early days, and they were largely unsatisfying, so now when someone is booted, I also typically quit once that happens. Where a game is almost finished is one thing, but where a game is in the early part is quite different, and I wouldn't want to be forced to play it out with a randomly acting "dummy" player, nor do I think it's a great scenario for one player to wait for everyone else to quit (assuming quitting after the initial player quits/is booted is still allowed without penalty) and then (probably) win by default and gain full Elo - and one I assumes I'd lose Elo if I chose to quit.

I agree that where it's possible, just removing the player from the board (as per Heat, many roll and writes, etc.) makes sense. But where a player has to take a seemingly random action each turn, even if that action is just to pass, that then affects other players (which it definitely would in something like TM, 7 Wonders, Splendor, maybe Wingspan a bit less so), then that's going to make a game not satisfying to finish, and people would still cry it was unfair. Lots of work for probably minimal benefit (in those cases - in the case of Heat, etc., obviously a much more viable option).
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RazorOz
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Re: Skipping must be stopped! Action eeded!

Post by RazorOz »

alexsim wrote: 17 April 2025, 07:24 In Heat: Pedal to the Metal, players who withdraw have their cars removed from the track, so they have no further effect on the game.

Vektorace, another car-racing game on BGA, also allows players to withdraw (and have no further effect on the game).

Through the Ages (both versions) allows for player resignation. TtA is such a long and brutal game that withdrawal is actually covered in the rules of the game, which is a rarity. (Resigned players have no further effect on the game, and their position (board, cards, resources, etc.) are removed from the game.)
To be clear you can't actually withdraw/resign in Heat, this is just what happens if you quit or are booted, you still get player penalties for doing so.
nik592 wrote: 17 April 2025, 11:35 ...

I agree that where it's possible, just removing the player from the board (as per Heat, many roll and writes, etc.) makes sense. But where a player has to take a seemingly random action each turn, even if that action is just to pass, that then affects other players (which it definitely would in something like TM, 7 Wonders, Splendor, maybe Wingspan a bit less so), then that's going to make a game not satisfying to finish, and people would still cry it was unfair. Lots of work for probably minimal benefit (in those cases - in the case of Heat, etc., obviously a much more viable option).
To be honest I'd say it would work even better for Wingspan (just eliminate that player, they don't need to take any further actions), there is minimal player interaction/influence from other players in Wingspan. I think the question should be more is completing the game preferable to voiding the result, I would think outside of games where the game becomes unplayable if a player drops out the answer is yes, especially in tournaments, and at least everyone would know where they stand before the game.

I suspect the reason this was brought to Heat first is Heat had a massive problem with quitters, firstly I haven't played any game here with anywhere near as many quitters as Heat had, eg. in Wingspan it's rare for someone to quit, but secondly, 80% of the quits would happen when someone had either already won the race and was sitting 1st on the podium, or on the last turn from someone who knew they couldn't win, which was just infuriating. There isn't actually zero influence to someone dropping out mid-race, but the solution is much better than the problem before.
FrankJones
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Re: Skipping must be stopped! Action eeded!

Post by FrankJones »

nik592 wrote: 17 April 2025, 11:35


Removing players tokens from the board is one thing, but these plays aren't the same as a player leaving the game as if they were never there. 7 Wonders had a 2p variant before Duel existed, and it wasn't "include the cards for 3 players, and just randomly discard one from the third player's hand every round". Instead, the other two players take turns choosing the card to discard from the dummy player's hand - so there is still a level of strategy in it. And that was widely considered to be a pretty poor 2p implementation (though I know it had its fans too).
It is a legal play for a player in 7 wonders to just take the "sell card" every turn. How would this adversely affect the game to have an absent player just sell a card at random? It's better than the alternative.
nik592 wrote: 17 April 2025, 11:35 Wingspan occasionally has a power where you choose another player to benefit. So this has to be handled as well (yes, you could either choose a player at random, or just skip that altogether, but that's also not usually an option). In TM, it's possible for there to be drafting of project cards each round - so now the quit player just picks randomly? Splendor has a token pool setup for the number of players - if you're playing on a 4p token pool with only 3p, it's now not the same game. You could say, well, just take some of the chips away to make it 3p size, but what if players have all the blue chips right now? Who loses their blue chips? Or do they just get them until they spend them (which still has to be coded for, making this a not so simple implementation - it's not "just skip all turns" anymore)?
Which powers are you referring to? In Wingspan? I am not familiar with this. In the expansions, yes, but there are no expansions here (and there won't be). Even if there were - okay, the absent player receives 2 cards. So what? I do not see the issue. If a hummingbird activates, the player can just decline the food. All resources are optional.
nik592 wrote: 17 April 2025, 11:35 A player who plays oddly without a discernible strategy makes a game feel not fun for the other players. In fact, most games on BGA seem to continue on in this way now and you can play them through to the end with remaining players (just the result isn't counted, the game is set to the quitter/bootee as loser and everyone else wins regardless of the actual outcome). I haven't tried them all, but I've been in a few in my early days, and they were largely unsatisfying, so now when someone is booted, I also typically quit once that happens. Where a game is almost finished is one thing, but where a game is in the early part is quite different, and I wouldn't want to be forced to play it out with a randomly acting "dummy" player, nor do I think it's a great scenario for one player to wait for everyone else to quit (assuming quitting after the initial player quits/is booted is still allowed without penalty) and then (probably) win by default and gain full Elo - and one I assumes I'd lose Elo if I chose to quit.
Yes, that is no fun. Bor is it fun to have a game end and just declare everyone else co-winners. As an example. If I am playing 3 masters, and I am rated 300, that would be 3 wins against players with a 400 Elo difference. It would be one of the greatest wins ever. And if I earned that win, and I am ahead of all of them by 20 points when the game is about to end, and one of them just quits (maybe intentionally), the other the people are just "co-winners", and I get deprived of the Elo I earned? What? Why? How is that a preferable situation to the relatively easy solutions being offered here?
nik592 wrote: 17 April 2025, 11:35
I agree that where it's possible, just removing the player from the board (as per Heat, many roll and writes, etc.) makes sense. But where a player has to take a seemingly random action each turn, even if that action is just to pass, that then affects other players (which it definitely would in something like TM, 7 Wonders, Splendor, maybe Wingspan a bit less so), then that's going to make a game not satisfying to finish, and people would still cry it was unfair. Lots of work for probably minimal benefit (in those cases - in the case of Heat, etc., obviously a much more viable option).
I don't see why this would be worse than the actual situation in place. Okay, so an absent player has his actions skipped. So what? Now the other two players have to actually EARN a win or tie against the leader, not have it handed to them. Why is this a bad thing?
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nik592
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Re: Skipping must be stopped! Action eeded!

Post by nik592 »

RazorOz wrote: 17 April 2025, 11:57 To be honest I'd say it would work even better for Wingspan (just eliminate that player, they don't need to take any further actions), there is minimal player interaction/influence from other players in Wingspan. I think the question should be more is completing the game preferable to voiding the result, I would think outside of games where the game becomes unplayable if a player drops out the answer is yes, especially in tournaments, and at least everyone would know where they stand before the game.
This is true enough, my issue is where they stay in the game and make random actions that do affect other players (eg. egg counts affect end of round totals). Removing them entirely is a different thing, and you're probably right that Wingspan may lend itself to that because I don't think there's any "per player" setup. TM would too, but I'm saying that to leave the player in and make random actions (even if they are passes) isn't as workable.
FrankJones wrote: 17 April 2025, 13:37 Which powers are you referring to? In Wingspan? I am not familiar with this. In the expansions, yes, but there are no expansions here (and there won't be). Even if there were - okay, the absent player receives 2 cards. So what? I do not see the issue. If a hummingbird activates, the player can just decline the food. All resources are optional.
I've played a lot of Wingspan IRL too, where we typically mix in expansions, and you may be right, that's where you can find the cards I'm thinking of, where the active player needs to choose a single other player to give resources to. Though, there are cards that allow other players to lay eggs (or something) on their birds (eg. when a player succeeds in a prey action) that are in the base. If a player is making more actions that activate prey powers (because they're not worried about playing birds anymore), that can give another player an advantage. Yes, a real player can do the same, but that becomes the person playing oddly who isn't fun to play with.
FrankJones wrote: 17 April 2025, 13:37 Yes, that is no fun. Bor is it fun to have a game end and just declare everyone else co-winners. As an example. If I am playing 3 masters, and I am rated 300, that would be 3 wins against players with a 400 Elo difference. It would be one of the greatest wins ever. And if I earned that win, and I am ahead of all of them by 20 points when the game is about to end, and one of them just quits (maybe intentionally), the other the people are just "co-winners", and I get deprived of the Elo I earned? What? Why? How is that a preferable situation to the relatively easy solutions being offered here?
I get it, you had a situation where a player being booted adversely affected you and ruined a game. That's disappointing - you have every right to be annoyed and angry about it. A game where a player gets to a point where they can't win and decides instead to just take random odd actions can also feel like a ruined game (I've had a few - as I said, I red thumb those players). So, the situation you propose of a game just continuing with a passing (or equivalent) action can also create a ruined game for someone. Your particular situation would be better, someone else's may be worse. And while I can red thumb the player for leaving, having to play on with the randomly acting dummy becomes a choice made by BGA, and something which would still annoy players and still likely draw complaints. The solution you're offering isn't as "easy" as you seem to think. Removing a player entirely from the board (as happens in Heat) is different, and a reasonable solution where possible. I don't think it's possible for games that have variable setup depending on player counts (like 7 Wonders and Splendor), but it probably is for games like Wingspan and TM.
FrankJones wrote: 17 April 2025, 13:37 I don't see why this would be worse than the actual situation in place. Okay, so an absent player has his actions skipped. So what? Now the other two players have to actually EARN a win or tie against the leader, not have it handed to them. Why is this a bad thing?
Or alternatively, another player gets an advantage. In Wingspan suddenly their prey powers are being activated more often than a real player might choose to. In 7 Wonders, the science cards they were fighting with the player who quit over are now not being selected nearly as much, and they can get significantly more points for science than they may have if the player who quit maintained their strategy.
FrankJones
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Re: Skipping must be stopped! Action eeded!

Post by FrankJones »

nik592 wrote: 18 April 2025, 01:39

I get it, you had a situation where a player being booted adversely affected you and ruined a game. That's disappointing - you have every right to be annoyed and angry about it. A game where a player gets to a point where they can't win and decides instead to just take random odd actions can also feel like a ruined game (I've had a few - as I said, I red thumb those players). So, the situation you propose of a game just continuing with a passing (or equivalent) action can also create a ruined game for someone. Your particular situation would be better, someone else's may be worse. And while I can red thumb the player for leaving, having to play on with the randomly acting dummy becomes a choice made by BGA, and something which would still annoy players and still likely draw complaints. The solution you're offering isn't as "easy" as you seem to think. Removing a player entirely from the board (as happens in Heat) is different, and a reasonable solution where possible. I don't think it's possible for games that have variable setup depending on player counts (like 7 Wonders and Splendor), but it probably is for games like Wingspan and TM.



Or alternatively, another player gets an advantage. In Wingspan suddenly their prey powers are being activated more often than a real player might choose to. In 7 Wonders, the science cards they were fighting with the player who quit over are now not being selected nearly as much, and they can get significantly more points for science than they may have if the player who quit maintained their strategy.
These are good points. There's no way to configure this that will leave everyone happy and eliminate all the frustrating issues. I do think the best idea is to ask the game designer to make a suggested official rule for each individual game.
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Jellby
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Re: Skipping must be stopped! Action eeded!

Post by Jellby »

FrankJones wrote: 18 April 2025, 03:26 I do think the best idea is to ask the game designer to make a suggested official rule for each individual game.
Good luck with that :D
Many games do not even have reasonable tie-breakers, or resort to "the tied players share the victory" at the end[*]. What makes you think such an official rule would not be "if a player leaves the game before the end, the rest of the players share the victory" in most cases?

[*] However, for BGA statistics, the players do not share the "victory"; instead, none of them gets it.
FrankJones
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Re: Skipping must be stopped! Action eeded!

Post by FrankJones »

Jellby wrote: 18 April 2025, 07:45
FrankJones wrote: 18 April 2025, 03:26 I do think the best idea is to ask the game designer to make a suggested official rule for each individual game.
Good luck with that :D
Many games do not even have reasonable tie-breakers, or resort to "the tied players share the victory" at the end[*]. What makes you think such an official rule would not be "if a player leaves the game before the end, the rest of the players share the victory" in most cases?

[*] However, for BGA statistics, the players do not share the "victory"; instead, none of them gets it.
Also a good point. I'm a hopeless idealist :)
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xoxZAPPAxox
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Re: Skipping must be stopped! Action eeded!

Post by xoxZAPPAxox »

Just needed to vent as I was on my last move on Ark Nova. It was close for first between me and another player. I went 20 seconds overtime on the last move and the guy who was coming last booted me and then claimed their first win. Worst act of sportsmanship I have seen on BGA. The guy had a 60% rating
:evil:
FrankJones
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Re: Skipping must be stopped! Action eeded!

Post by FrankJones »

xoxZAPPAxox wrote: 26 April 2025, 05:41 Just needed to vent as I was on my last move on Ark Nova. It was close for first between me and another player. I went 20 seconds overtime on the last move and the guy who was coming last booted me and then claimed their first win. Worst act of sportsmanship I have seen on BGA. The guy had a 60% rating
:evil:
Yes, that is lame on his part.

But, wouldn't you do something, make a move, before your clock expired?


I've never played Ark Nova so I don't know how feasible that is.

I play real time games in games I know I'll never clock out, and in games that I know might take 6-600 minutes to find the right move, I play turn based.
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