I love this game but I don't get it to the table as often as I'd like, especially not with the same group. So I barely get to use the shift system.
Please add it to this implementation
Please add it to this implementation
Post by Pacemakerbug »
For the first-play through, you should open one SHIFT for the looser in the next number.mithaler wrote: ↑10 June 2025, 18:24 (BGA dev here.) A big question I have is, how do you balance it? I don't really know how to decide how many or which modules to make available in a given game. The game rules are also vague about it. Do you have suggestions? I get the sense you're meant to open a new random one each game, but it'd be hard to get the same sense of mystery here.![]()
I have the box version of the game, i agree it's much more fun with SHIFT systemmithaler wrote: ↑10 June 2025, 18:24 (BGA dev here.) A big question I have is, how do you balance it? I don't really know how to decide how many or which modules to make available in a given game. The game rules are also vague about it. Do you have suggestions? I get the sense you're meant to open a new random one each game, but it'd be hard to get the same sense of mystery here.![]()
Post by Gendedwend »