Playing for the past few days now and it’s hard NOT to notice when Modifier or Action cards are drawn this tends to heavily influence the “likelihood” for more (and even similar) mod cards!
Although I love the dynamic elements these cards create in-game, the annoyance here it’s high unlikelihood that such instances occur percentage-wise (again as often as I’ve witnessed them). There are many back to back hands w/o a single mod yet when one is triggered they all come swarming at once.
I.E. back-to-back (or close to): Flip Three, Second Chance cards, or +6 then +8 or +10 to the very next player.
Has anyone else noticed this??
***FULL CARD INVENTORY (for reference)***
1. Number Cards — 85 cards
• 0 → 1 card
• 1 → 1 card
• 2 → 2 cards
• 3 → 3 cards
• 4 → 4 cards
• 5 → 5 cards
• 6 → 6 cards
• 7 → 7 cards
• 8 → 8 cards
• 9 → 9 cards
• 10 → 10 cards
• 11 → 11 cards
• 12 → 12 cards
2. Action Cards — 9 cards
• Freeze! × 3
• Flip Three! × 3
• Second Chance × 3
3. Modifier Cards — 6 cards
• +2, +4, +6, +8, +10 (1 each)
• x2 (1 card)
Although I love the dynamic elements these cards create in-game, the annoyance here it’s high unlikelihood that such instances occur percentage-wise (again as often as I’ve witnessed them). There are many back to back hands w/o a single mod yet when one is triggered they all come swarming at once.
I.E. back-to-back (or close to): Flip Three, Second Chance cards, or +6 then +8 or +10 to the very next player.
Has anyone else noticed this??
***FULL CARD INVENTORY (for reference)***
1. Number Cards — 85 cards
• 0 → 1 card
• 1 → 1 card
• 2 → 2 cards
• 3 → 3 cards
• 4 → 4 cards
• 5 → 5 cards
• 6 → 6 cards
• 7 → 7 cards
• 8 → 8 cards
• 9 → 9 cards
• 10 → 10 cards
• 11 → 11 cards
• 12 → 12 cards
2. Action Cards — 9 cards
• Freeze! × 3
• Flip Three! × 3
• Second Chance × 3
3. Modifier Cards — 6 cards
• +2, +4, +6, +8, +10 (1 each)
• x2 (1 card)