The time of real time play is too short

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WLK
Posts: 1
Joined: 10 August 2016, 18:29

The time of real time play is too short

Post by WLK »

The time of real time play is too short,do any one feel this problem too?
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Brodan
Posts: 1
Joined: 19 June 2023, 12:45

Re: The time of real time play is too short

Post by Brodan »

yes, i struggle with that too
IzzyBenny
Posts: 1
Joined: 10 December 2022, 00:33

Re: The time of real time play is too short

Post by IzzyBenny »

What do you mean? The game is too short?
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Kareea
Posts: 1
Joined: 07 April 2020, 08:16

Re: The time of real time play is too short

Post by Kareea »

I totally agree!!
SurrealSam
Posts: 1
Joined: 05 April 2025, 05:48

Re: The time of real time play is too short

Post by SurrealSam »

There is a long game variant. Maybe try that?
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MasterMystery
Posts: 190
Joined: 16 May 2014, 14:39

Re: The time of real time play is too short

Post by MasterMystery »

do you mean the game is too short or the time limit?
that one could probably be adjusted
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archimicarus
Posts: 5
Joined: 20 January 2025, 00:30

Re: The time of real time play is too short

Post by archimicarus »

Yes, the standard number of artifacts in a 2p/3p game feels low, and I always play with an additional players' worth of artifacts at 2p and 3p. I think this game is best with 3 players, and all 12 major artifacts.

This game is like a drag race (the car kind). You begin the game with much more gas than you do in most euros, and you have to find ways to cheat the conversion of actions into resources as early as turn 1. Hibernating is like shifting gears in the analogy - if you ever find yourself doing a couple of mediocre actions instead of hibernating on your turn, you were likely better served hibernating and then having a crazy turn the next time.

It's such a sprint that there's usually only one player who gets to "go off". What I observe is that the tactics in the very early game are crucial; you have to make sure that you are the first player to get a large building down in a spot next to 3 terrains, or prevent another player from doing so.
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