4 quick suggestions to improve gameplay:
1 - the worker movement interface is inscrutable. It's using three colors and you're clicking on entire ranges and even after it's moved one worker you can easily accidentally move them back. The jump interface in Beyond the Sun where you're selecting individual ships where the borders change color would probably make more sense. Either way, I'm either moving wrong workers back, or having to reset often.
2- undo works on the last step while a restart entire turn button does the whole turn (like scythe functionality)
3 - the side bar interface for your actions should be locked and visible. i like the idea of it hiding but it makes it too hard to select. would also be great if the main resources you have could be always showing as you scan around the boards. so you don't have to memorize or keep flicking back to your resource counts (Even if this was like a smaller/more streamlined version than the player pad version.
4 - you shouldn't be able to end turn without taking your main and bonus actions. or at least with a hard popup that prevents you. also having the main and bonus actions listed over the quick actions would be helpful so you don't lost track of them.
great conversion overall though. very good on the senses and very tactile.
1 - the worker movement interface is inscrutable. It's using three colors and you're clicking on entire ranges and even after it's moved one worker you can easily accidentally move them back. The jump interface in Beyond the Sun where you're selecting individual ships where the borders change color would probably make more sense. Either way, I'm either moving wrong workers back, or having to reset often.
2- undo works on the last step while a restart entire turn button does the whole turn (like scythe functionality)
3 - the side bar interface for your actions should be locked and visible. i like the idea of it hiding but it makes it too hard to select. would also be great if the main resources you have could be always showing as you scan around the boards. so you don't have to memorize or keep flicking back to your resource counts (Even if this was like a smaller/more streamlined version than the player pad version.
4 - you shouldn't be able to end turn without taking your main and bonus actions. or at least with a hard popup that prevents you. also having the main and bonus actions listed over the quick actions would be helpful so you don't lost track of them.
great conversion overall though. very good on the senses and very tactile.