Beaver Colony(E033) with Sample Stable Maker(D012) interaction

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handicrafts
Posts: 4
Joined: 07 October 2022, 16:26

Beaver Colony(E033) with Sample Stable Maker(D012) interaction

Post by handicrafts »

Beaver Colony (1VP. Req 1 Fenced Stable.) E033
From now on, one of your pastures with stable cannot hold animals. Each time you get reed from an action space, you get 1 bonus point.

Sample Stable Maker D102
At the start of each returning home phase, you can return a built stable to your supply to get 1 wood, 1 grain, 1 food, and a "Minor Improvement" action.

Situation:
I have two pastures, each with a stable. I play Sample Stable Maker and return a stable from one of the pastures. Then I play Beaver Colony. Later, I return the last remaining stable. So now, I have two pastures without any stables.

Question:
Since I no longer have any pastures with stables, can I now hold animals in both pastures?

In BGA, the system does not allow me to hold animals in this situation.
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cranesflyhigh
Posts: 152
Joined: 01 January 2024, 06:28

Re: Beaver Colony(E033) with Sample Stable Maker(D012) interaction

Post by cranesflyhigh »

Huhh, that is cute - it is kind of like releasing a flocking animal in Ark Nova and getting the enclosure back :D Per text I would think it should work. I would think the devs coded the card the same way they did Herbal Garden, and that is the issue.
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