dessp7 wrote: ↑09 June 2025, 22:36
Hello.
What I did wrong that I have los this game?
Somehow I end up unable to increase the hear, and it make so weak moves from my opponend to win it. So, on what stage i should change and do something else? standard project temp only?
This is so stupid game, I dont even believe it can exist.
Thanks.
https://boardgamearena.com/table?table=684951853
I watched part of the game, I would have done the following things differently
1)Would not have kept the open city and instead would have kept peroxide energy. Energy will never be usless, you can convert it into heat and spend it on cities or on car production. An open city is not bad, but considering the cost of energy, it is not so much better than a standard city as to keep it with 4-5 other cards on an ecoline.
2) When playing an ice asteroid, I would put both oceans on plants, taking into account the cashback for landscaping, the loss of only two coins, but in exchange for two plants and a faster ocean walk. In the future, 6 coins will be received for the first three greens instead of 10, so putting the ocean on titanium is a net loss of plants and tempo.
3) I'm not 100% sure, but I would buy the inventors' union, since you have no control over heat, and the enemy can spend it on money, although it's not effective. It will also help to play agt, but you don't need to push for it.
4) I don't understand why you should take the physics center in the draft if the greenhouses with ecozone are much better. The enemy is unlikely to play energy producing scientific cards for in the near future, because we have research, and it is too expensive for agt as a tag.
5) I would not buy a medlaboratory -it's too slow
6) I don't think it was worth buying advanced microorganisms- we don't have much production money and we need it for research, but it was definitely worth playing it in the 5th generation by selling something, for example medlab
I can't watch the rest of the game right now, I'll update it if I watch it.