I've had several games in the last few months where one or more players don't get notified in their browser that the game has started. It seems to bring out the best and worst of the other players -- some players kindly direct-message opponents to let them know the game has begun or offer to abandon, while others aggressively hurry to expel the player (especially in Arena mode) and will even reject proposals to abandon, presumably in a rush to get free (unearned) ELO points?
It feels unfair when the missing player *wants* to play, and perhaps is *trying* to play, but for reasons beyond their control (sometimes because of BGA server slowness), isn't able to do so in the allotted time. Once a game is underway, I understand that people get sensitive about people overrunning their timers, but before the game feels like a different problem.
Is there some way we could de-incentivize people expelling at the start of a game -- or somehow incentivize them to abandon, instead?
I'm not clear how to accomplish that goal, but here's a rough suggestion for for multi-player games (3+ players): if one player decides to expel another player *before* their first move, could BGA notify the other players at the table to give them an opportunity to offer abandonment, instead of expulsion (where the expelling player would not be an obstacle to abandonment)?
If I'm repeating something that's been discussed ad nauseum, apologies -- but in that case I'd be grateful for any pointer to forum thread(s) on this topic so I can read up! (I tried searching for "expel" and "expulsion" but didn't see threads that seemed relevant.)
Thanks!
It feels unfair when the missing player *wants* to play, and perhaps is *trying* to play, but for reasons beyond their control (sometimes because of BGA server slowness), isn't able to do so in the allotted time. Once a game is underway, I understand that people get sensitive about people overrunning their timers, but before the game feels like a different problem.
Is there some way we could de-incentivize people expelling at the start of a game -- or somehow incentivize them to abandon, instead?
I'm not clear how to accomplish that goal, but here's a rough suggestion for for multi-player games (3+ players): if one player decides to expel another player *before* their first move, could BGA notify the other players at the table to give them an opportunity to offer abandonment, instead of expulsion (where the expelling player would not be an obstacle to abandonment)?
If I'm repeating something that's been discussed ad nauseum, apologies -- but in that case I'd be grateful for any pointer to forum thread(s) on this topic so I can read up! (I tried searching for "expel" and "expulsion" but didn't see threads that seemed relevant.)
Thanks!