Florrible wrote: ↑13 June 2025, 14:19
I just started a game and for the first time ever I was actually really tempted to keep 4 out of 5 cards but I thought that would set me back by quite a bit and I'd have to use the gain food action twice before I was able to play anything else, so I left the black-billed Magpie thinking "well I can't be sure that my opponent will have any birds with hunting powers anyway" (which they end up having two of, but in the same row so I would only have been able to use the pink power when they gained food)
Would you agree with my choice? I ended up losing the game by two points so I must have made some wrong choices along the way - probably timing wise about which birds I played when or which cards I kept from my "tuck and draw" card in the Wetland maybe.
https://boardgamearena.com/table?table=687206402
edit: I can't see where my attachment posted to - I put a screenshot of my starting hand in relation to eor goals, the tray etc, but I can't see where it posted, then again you can view the same by clicking the game replay
As an aside, I didn't spot any attachments directly showing the starting hand, just the link to the game page with the replay easily available, which works out fine. I decided to take a look at what you actually did with the hand. I noticed you didn't keep the Hawk, which puts you down a Forest Bird but up a food. I think this hand is still perfectly workable. Turn 1 Phoebe, turn 2 gain a Fruit and use Phoebe's effect for Invertebrate. You're now set to play your remaining 2 birds.
The problem began with playing House Finch in the Wetland. 1 Wetland bird is sufficient, and Spotted Sandpiper already covers that role. While a second can be nice, the problem is that you only have 1 Forest bird since you didn't keep the Hawk, and you need 2 Forest birds. House Finch is a strong Forest Bird, its draw effect giving your Forest flexibility. Since you usually gain food more often than draw cards, you'll activate House Finch far more often in the Forest, letting it score more points and draw more cards. As a Wetland bird, the card is underwhelming, but as a Forest or Grassland bird the card is solid. I have preferences for it to be in the Grassland, but you need Forest Bird #2.
The ideal play is turn 3 lay eggs, turns 4 and 5 to playing Sandpiper in the Wetland and House Finch in the Forest. Turn 6 you can draw cards and decide if Sandpiper is worth using its effect. From what I saw in this game, the answer is no. Your opponent doesn't even know what a Wetland is yet, they're drawing 1 card at a time, so any free cards are terrific for them. Also, since their Forest is better developed and the even get some food from you using the Phoebe, they're in a better position to play cards from hand (with the drawback they didn't really have any at the time), so you're helping fix one of their biggest problems for them. The one thing in your favor over them in this respect is House Finch improving your draw quality by filtering through cards, which is reduced by having it in the Wetland instead of the Forest.
If you had placed Finch in the Forest rather than the Wetland, your plan runs through the Forest and first End of Round set-up even faster than mine did, giving you more leeway round 1, though with 0 Grassland development for the future, which, for round 1, is perfectly acceptable.