Nemesis is pretty much a "useless" piece the way it is right now.
The concept is fun, but in practical game it is awful
I had an idea that would definitely make it useful:
On your turn you are allowed to move Nemesis one space as any other piece would.
On your opponent turn, if his leader moves you MUST move your Nemesis ONE space as well.
To somewhat balance this out, the Nemesis is allowed to move only ONE space regardless of how many spaces the opponent's leader moved (e.g by using Brewmaster / Vizier, even Ilusionist for that matter)
I think it would make Nemesis become one of the strongest pieces in the game instead of being the worst one.
The concept is fun, but in practical game it is awful
I had an idea that would definitely make it useful:
On your turn you are allowed to move Nemesis one space as any other piece would.
On your opponent turn, if his leader moves you MUST move your Nemesis ONE space as well.
To somewhat balance this out, the Nemesis is allowed to move only ONE space regardless of how many spaces the opponent's leader moved (e.g by using Brewmaster / Vizier, even Ilusionist for that matter)
I think it would make Nemesis become one of the strongest pieces in the game instead of being the worst one.