For turn abased, it would be nice to show what how the enemy pieces moved in the past. (has piece 1 captured, 2 moved diagonally, 3: vertically, 4: more then 1 space, 5: horizontally.
IMO a real time, this info should be tracked via memory, as its part of the game. I don't expect this to be tracked in memory for 5 games simultaneously played over a week.
I don't know if BGA allows scripting differences based on if it is turn based or not.
IMO a real time, this info should be tracked via memory, as its part of the game. I don't expect this to be tracked in memory for 5 games simultaneously played over a week.
I don't know if BGA allows scripting differences based on if it is turn based or not.