I love this game, but my play group refuses to play it any longer because the severe imbalance between the asymmetric characters (and symmetric is far less interesting and strategic). None of the characters are overall unplayable, but the issues are that :
a) certain combos of characters are just not balanced, ie characters that accelerate the game make debt or town center-based characters impossible to win,
b) certain characters are stronger or weaker with different player counts
c) some characters are made very powerful or terribly weak with the right apprentices available.
This is all impossible to balance, and even if it were it, would mean characters with anemic or uninteresting powers.
It is real problem - we can consistently guess the winner at the start of the game as the discrepancy is often big enough.
Fortunately, this problem has long been solved - a points auction (WITH THE APPRENTICE DRAFT VISIBLE) Terra-Mystica-style allows even the weakest characters to be viable. Rather than trying to fix the game balance, just institute an auction draft and the game is competitively fair.
a) certain combos of characters are just not balanced, ie characters that accelerate the game make debt or town center-based characters impossible to win,
b) certain characters are stronger or weaker with different player counts
c) some characters are made very powerful or terribly weak with the right apprentices available.
This is all impossible to balance, and even if it were it, would mean characters with anemic or uninteresting powers.
It is real problem - we can consistently guess the winner at the start of the game as the discrepancy is often big enough.
Fortunately, this problem has long been solved - a points auction (WITH THE APPRENTICE DRAFT VISIBLE) Terra-Mystica-style allows even the weakest characters to be viable. Rather than trying to fix the game balance, just institute an auction draft and the game is competitively fair.