Implementing Solo/Sam

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Chriss72
Posts: 15
Joined: 21 April 2025, 00:27

Re: Implementing Solo/Sam

Post by Chriss72 »

Recently the hot seat games are not being stored beyond a few hours of inactivity. I guess to free up server space? But its irksome as it means you have to go through a whole 'solo' game with the hot seat in one sitting, and these are often not quick games.

Also BGA have implemented the solo AI on their other game, Maracaibo, so it seems a shame that Sam cant be implemented for GWT 2e as its a pretty basic AI really.
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RoCoJo
Posts: 5
Joined: 15 October 2011, 12:16

Re: Implementing Solo/Sam

Post by RoCoJo »

I had the same problem in a solo game of Hadrian'sWall. I managed to solve the problem to change the playing speed to "No Time limit" in the turnbased game.

I don't know if this helps
AnneNess
Posts: 3
Joined: 26 November 2022, 04:25

Re: Implementing Solo/Sam

Post by AnneNess »

FireManBearPig wrote: 28 August 2023, 19:16 The bug forum might not have been the correct place to ask for this feature, but I did stumble across this:

https://boardgamearena.com/bug?id=82895

If y'all vote for this feature, the devs might notice.
Thanks for this. I voted there and also noting here!
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