Anti-Aircraft: Rules versus Bugs

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SonOfSpam996
Posts: 4
Joined: 03 May 2024, 11:01

Anti-Aircraft: Rules versus Bugs

Post by SonOfSpam996 »

Has anyone been able to determine definitively what the rules for the anti-aircraft and kamikaze are?

At different times it seems one can kamikaze a target through their own anti-aircraft and even the other anti-aircraft zones of other units.

Other times you lose your Airforce in nearly identical scenarios without capturing the targeted unit.

Sometimes you can put the Commander in check (and gain heroic status) through the Missile's anti-aircraft zone... other times you get no check / no heroic status and shot down if you try to kamikaze.

It appears you can usually kamikaze the missile... even through it's own extended anti-aircraft defenses (2 spaces orthogonally) and even in addition to Anti-Aircraft gun zones in the path.

Other units (flip a coin) on whether you take out a unit or get shot down without a capture (e.g. Navy).

Some of these may be rules not explained in the English language rule books, but some of these must be bugs too. Anybody know what the rules actually are?
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RicardoRix
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Joined: 29 April 2012, 23:43

Re: Anti-Aircraft: Rules versus Bugs

Post by RicardoRix »

Refer to the AIRSPACE section on the how-to-play rules. There might be multiple ROF that can overlap. You cannot leave any ROF, if you do you are shot down. Otherwise you can perform Kamikaze.
Khangvipp
Posts: 2
Joined: 31 March 2024, 10:12

Re: Anti-Aircraft: Rules versus Bugs

Post by Khangvipp »

Complex and confusing in my opinion.

So you knows that AA Guns and Navies have airspace with radius of 1 (1 space orthogonally) and Missiles have airspace with radius of 2 (2 space orthogonally and 1 space diagonally), right?

If an AF (Air Force) flies into or pass the airspace area of an opposing unit (for both moving and capturing), it get shot and captured.

If an AF flies into (not pass) an airspace area there is another capturable piece (both the piece that create the airspace itself and any other capturable pieces in that area), then the AF can perform a kamikaze attack, sacrificing itself while also capturing that piece.

If the AF flies pass If there are multiple airspace areas by multiple pieces then the result is counted for the first one that that AF flies into.

If the AF is promoted to Hero, it's immune to airspace.
SonOfSpam996
Posts: 4
Joined: 03 May 2024, 11:01

Re: Anti-Aircraft: Rules versus Bugs

Post by SonOfSpam996 »

I've spent the last year playing the game with these explanations in mind, and some general success. It still seems to be a coin-flip on whether a kamikazi attack will be successful through overlapping antiaircraft rings. I've tested various scenarios where the target is next to an anti-aircraft gun with mixed results. Examples:

1) Successful kamikazi of an enemy tank next to an antiaircraft gun and within (never leaving) the missile range.
2) Unsuccessful kamikazi of an enemy aircraft next to an antiaircraft gun and within (never leaving) the missile range.

3) Successful kamikazi of an enemy missile next to an antiaircraft gun.
4) Unsuccessful kamikzi of an an enemy navy next to an antiaircraft gun.

When there's more clearly an anti-aircraft ring that one would have to pass through (enter and leave) to get to the target (in another antiaircraft ring or not) the rules and game seem to be more clear. When they overlap, the rule explanation and implementation is fuzzy. It's difficult to plan a move if it's a coinflip on whether some of these kamikazi attacks will work or not.

Any additional advice would be appreciated. Added a separate bug report for the most recent example.

Thanks in advance for the time and dedication to maintain this game!

- SoS
RicardoRix wrote: 11 June 2024, 02:08 Refer to the AIRSPACE section on the how-to-play rules. There might be multiple ROF that can overlap. You cannot leave any ROF, if you do you are shot down. Otherwise you can perform Kamikaze.
Khangvipp wrote: 22 July 2024, 02:04 Complex and confusing in my opinion.

So you knows that AA Guns and Navies have airspace with radius of 1 (1 space orthogonally) and Missiles have airspace with radius of 2 (2 space orthogonally and 1 space diagonally), right?

If an AF (Air Force) flies into or pass the airspace area of an opposing unit (for both moving and capturing), it get shot and captured.

If an AF flies into (not pass) an airspace area there is another capturable piece (both the piece that create the airspace itself and any other capturable pieces in that area), then the AF can perform a kamikaze attack, sacrificing itself while also capturing that piece.

If the AF flies pass If there are multiple airspace areas by multiple pieces then the result is counted for the first one that that AF flies into.

If the AF is promoted to Hero, it's immune to airspace.
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RicardoRix
Posts: 2541
Joined: 29 April 2012, 23:43

Re: Anti-Aircraft: Rules versus Bugs

Post by RicardoRix »

Just fixed your bug:

But just to re-iterate:

Kamikaze attempt:
You cannot leave *ANY* ROF, if you do you are shot down and won't be able to perform Kamikaze.

No Kamikaze attempt:
You will be shot-down immediately entering any ROF.

I don't think it matters, but when you trace the path of the plane, include any and all co-ordinate points. In-between points are not considered.
One very last, close to pointless and annoyingly convoluted detail: The point you are shot down in the Kamikaze attempt will be the last point you were inside the ROF that you just came out of and that caused you to get shot down.
Last edited by RicardoRix on 23 June 2025, 21:42, edited 1 time in total.
SonOfSpam996
Posts: 4
Joined: 03 May 2024, 11:01

Re: Anti-Aircraft: Rules versus Bugs

Post by SonOfSpam996 »

That makes sense. Appreciate the advice on focusing on the co-ordinate points themselves. Thanks again for the help!

- SoS
RicardoRix wrote: 23 June 2025, 21:34 Just fixed your bug:

But just to re-iterate:

Kamikaze attempt:
You cannot leave ANY ROF, if you do you are shot down and won't be able to perform Kamikaze.

No Kamikaze attempt:
You will be shot-down immediately entering any ROF.

I don't think it matters, but when you trace the path of the plane, include any and all co-ordinate points. In-between points are not considered.
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