Meeplelowda wrote: ↑05 July 2025, 20:57
FrankJones wrote: ↑05 July 2025, 20:03
My apologies; I am not sure what you mean.
They mean you are making a claim that depends upon complete knowledge of all the games that have ever been played. Just because you haven't heard of it happening before doesn't mean it hasn't happened before. Even if you have read 100% of the bug reports and haven't seen it, that still doesn't mean it didn't happen because sometimes (often?) people don't make bug reports even in beta because they are treating it as a early access opportunity rather than a testing mechanism. And not everyone participates in the forums to gripe about it there.
So all you can confidently say based on personal knowledge is that it hasn't happened
to you before.
1) It has never happened to be before in the hundreds of thousands of turns I have taken in tens of thousands of games.
2) I have never heard anyone say that such a bug occurred in any game, and I have read countless thousands of bug reports.
This occurrence is very rare. From a programming standpoint, I am curious how something like this could happen. A chess game does not suddenly skip a player's turn. Or Azul. I am struggling to envision the flawed code that could permit this, but that would only happen 1 time out of tens of thousands of times, after a standard play that happens regularly.
I wrote this post because I was curious whether it has ever happened, and if so, what the flawed code was that permitted it to happen.
Additionally, I was wondering whether any experienced developers might have some insight into how such an unusual bug could occur.
Could it have been a database glitch that corrupted the game state into thinking it was the other player's turn? My curiosity here goes beyond just fixing the game in progress. Yes, I would like for my opponent to get to play the turn that was skipped. I have no desire to take two turns in a row. That would be like taking two turns in a row in chess. It just doesn't make sense.
I was hoping for maybe some insight, and instead I am receiving criticism for my semantic word choices. Or, it was suggested what I could do if I am "so bothered" by this. I am not "bothered"; I am baffled and seeking information and insight. I like to understand why bugs happen. Usually, it is obvious that the code failed to cover a rare edge-case scenario, or, the bug reported is not an actual bug, but a mistake by the player or a misunderstanding of the rules.