I just completed my first game (3p) and really enjoyed my experience. This implementation was done very nicely.
One comment, is that I wish offers and agreements were only visible to the involved parties,
I just completed my first game (3p) and really enjoyed my experience. This implementation was done very nicely.
The details (which action card, which promissory note) are secret from other players.SilentNSly wrote: ↑08 July 2025, 15:56I just completed my first game (3p) and really enjoyed my experience. This implementation was done very nicely.
One comment, is that I wish offers and agreements were only visible to the involved parties,
The bug report system, as soon as possible so it takes a snapshot of the game state.
So it was FFG (i.e. most likely Dane) that decided this.GTSchemer wrote: ↑08 July 2025, 16:13The details (which action card, which promissory note) are secret from other players.SilentNSly wrote: ↑08 July 2025, 15:56I just completed my first game (3p) and really enjoyed my experience. This implementation was done very nicely.
One comment, is that I wish offers and agreements were only visible to the involved parties,
However, it was decided with FFG that the BGA implementation would be "above the table" for deal text. Hopefully this feels fairer to everyone and keeps games moving faster than the dreaded "let's go to the other room and discuss a plan" which sometimes happens in real life.![]()
I think this is part of the idea.SilentNSly wrote: ↑08 July 2025, 17:41 So it was FFG (i.e. most likely Dane) that decided this.
I started private messaging my neighbors to make deal half way through the game, and that was a way to keep deals private. I play TI4 mostly in-person, and enjoy secret communication in those games.
1) In the future this might be sped up. If it were faster new players would likely be confused as they learn the interface. It's probably very low priority right now, but you could make a suggestion if you want, maybe a player option to skip over movement details in the title bar.gkozhev wrote: ↑08 July 2025, 20:28 First of all, your implementation is on the top level, well done and many thanks!
I have two questions:
1) units move very slowly from one tile to another, is it possible to speed it up?
2) when you have 10 approvals will you push it to beta or first want to finish all factions?