PSA: Industrial center

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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: PSA: Industrial center

Post by xspuipuke »

Thank you, Jay. What I got from your post is to add 10% of value to early game money for each generation in the future.

Gen Cash
1 10
2 11
3 12.1
4 13.3
5 14.6
6 16.1
7 17.7
8 19.5
9 21.4
10 23.6
11 25.9

Is that what you meant?
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jaymc1130
Posts: 138
Joined: 11 September 2024, 19:00

Re: PSA: Industrial center

Post by jaymc1130 »

xspuipuke wrote: 25 June 2025, 18:01 Thank you, Jay. What I got from your post is to add 10% of value to early game money for each generation in the future.

Gen Cash
1 10
2 11
3 12.1
4 13.3
5 14.6
6 16.1
7 17.7
8 19.5
9 21.4
10 23.6
11 25.9

Is that what you meant?
Certainly, so those 10 credits gen 1 have a 26ish end game credit value. And roughly 3 credits per point in gen 1 and roughly 7 credits per point in gen 11 is the average cost of points, so roughly 3ish points of purchasing power at any stage of the game.

Now, the next step. How many end game value credits will the Titanium Mine produce over that time span? (You may have to calculate each individual generation here and sum them up if you don’t use any short cut tricks.)
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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: PSA: Industrial center

Post by xspuipuke »

Over 10 gens, you get 10 titanium out of it, so 30 MC if and only if you can use it all, but I don’t think that‘s what you‘re asking. According to the math above, you spent 10 MC to buy and play it gen 1 so with interest that‘s about 26 MC end game value. One might conclude from that, that each titanium is worth like 2.6 MC.

I appreciate you taking the time to explain, Jay.
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jaymc1130
Posts: 138
Joined: 11 September 2024, 19:00

Re: PSA: Industrial center

Post by jaymc1130 »

xspuipuke wrote: 25 June 2025, 18:13 Over 10 gens, you get 10 titanium out of it, so 30 MC if and only if you can use it all, but I don’t think that‘s what you‘re asking. According to the math above, you spent 10 MC to buy and play it gen 1 so with interest that‘s about 26 MC end game value. One might conclude from that, that each titanium is worth like 2.6 MC.
Titanium IS worth about that much! But that wasn’t really what I was getting at and valuing titanium at less than 3 credits is getting into really advanced territory that I’m not particularly prepared (or even qualified honestly) to discuss at length.

What i was asking is for you to compound the interest on all the titanium produced by the titanium mine, and I’d assumed you’d use 3 credits per titanium as the valuation and arrive at roughly 48ish credits of end game value produced by gen 11 (again, it’d really be less if we value titanium at it’s proper value but keeping things simple first and building up the layers I’ve found to be more helpful when teaching). That would be an end game profit value of about 22 credits, or 3 extra points of purchasing power compared to the original investment! This is an example of a play that improves scores and yields a profit since for an original 10 credit invest that could have scored 3 points you can now potentially extract 6 points (provided titanium scoring targets have been acquired) and it’s easy to see that it’s net positive.

Using this template to evaluate any play at any stage of the game can help you keep compounding positive yield plays with more positive yield plays and snowball your score.
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xspuipuke
Posts: 221
Joined: 13 July 2021, 16:51

Re: PSA: Industrial center

Post by xspuipuke »

Got it, didn‘t at first, maybe because of the language barrier.
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starfire00
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Joined: 05 May 2023, 22:00

Re: PSA: Industrial center

Post by starfire00 »

I think another lens that is important to consider alongside the mathematical breakdown is the meta game too.

When we play titanium mine gen 5, the expected value is almost never “profit”, the compounding inflation of money does not allow it.

There’s a lot of little things that can go into it. It’s my 6th building tag, that contests builder. Maybe my opponent has five or six mineral production and I am making an early miner fund feel uncomfortable (do not underestimate how much just 2-3 prod can really make miner shift). Maybe playing mohole area makes sense gen 5, because I see the opponent engine getting stronger and think the heat will change the game pace. (And impact thermalist)



What if I have one steel? The nature of unused money is that it decays very quickly. Am I getting *enough* value that this imperfect play is getting improved upon by actually spending this?

What other things are going on this gen? The valuation is much worse if I’m choosing between getting ice asteroid down versus playing ti mine. This one is very important: am I going to have enough next gen? Just because you don’t see your lost opportunity doesn’t mean it won’t come slap you in a gen or two.
ArchDevious
Posts: 69
Joined: 09 October 2023, 23:05

Re: PSA: Industrial center

Post by ArchDevious »

Yea ignore all that "math", most of it isn't even the correct use of compound interest. Follow the advice of good players, Starfire is 100% right, evaluate the game-state and consider opportunity cost. Are you card heavy or card light? Don't just copy other players strategy. I beat the best players by playing unconventional lines. Then they message me how I "played bad", but I got the win so jokes on them
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jaymc1130
Posts: 138
Joined: 11 September 2024, 19:00

Re: PSA: Industrial center

Post by jaymc1130 »

ArchDevious wrote: 08 July 2025, 16:26
I beat the best players by playing unconventional lines.
600 elo, 66% win rate, equivalent to about 1850 elo on steam, clearly not beating top level players with this approach. Unconventional methods can work from time to time, but given the data we have to look at from your games it’s working out much less often for you than you’re implying here. In many of your games these “unconventional lines” are outright losing to top level players, but they have been moderately effective against middle tier opponents.
ArchDevious wrote: 08 July 2025, 16:26
Then they message me how I "played bad", but I got the win so jokes on them
Sounds like an encounter with a particular individual.
ArchDevious
Posts: 69
Joined: 09 October 2023, 23:05

Re: PSA: Industrial center

Post by ArchDevious »

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jaymc1130
Posts: 138
Joined: 11 September 2024, 19:00

Re: PSA: Industrial center

Post by jaymc1130 »

*post removed by moderators. Please remember on BGA you should not insult others or be aggressive in your communication. Naming other gaming platforms is also forbidden.
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