So far, I have played only 5 games here. I'm new. And today I had my first case of "out of time" and kicked out by the other players. While finishing my move.
In the specifics of this case, I was in small world; I had finished the main part of the turn (the conquest), and just had troop redeployment and a special ability to go into decline at the end of the turn (whole reason I paid an extra for it).
I had hit the "I would like more time please" button when I knew I would run low.
What I would have expected: At worst, all choices are made randomly. (Heck, that would have finished my deploy, and had a 50% chance of activating that decline special).
What actually happened: I took an extra penalty -- both to my karma, and to my rating for "forced last place loser" -- and my next turn was skipped (negative time), so even when I was able to rejoin later, it was a ridiculously high penalty (Loss of end-of-turn actions; loss of a second turn; karma penalty; elo penalty).
There is a difference between "not playing and out of time", and "actively putting in moves and out of time".
While a *tournament* game might very well rely on "out of clock = loss", a *fun* game should not.
In the specifics of this case, I was in small world; I had finished the main part of the turn (the conquest), and just had troop redeployment and a special ability to go into decline at the end of the turn (whole reason I paid an extra for it).
I had hit the "I would like more time please" button when I knew I would run low.
What I would have expected: At worst, all choices are made randomly. (Heck, that would have finished my deploy, and had a 50% chance of activating that decline special).
What actually happened: I took an extra penalty -- both to my karma, and to my rating for "forced last place loser" -- and my next turn was skipped (negative time), so even when I was able to rejoin later, it was a ridiculously high penalty (Loss of end-of-turn actions; loss of a second turn; karma penalty; elo penalty).
There is a difference between "not playing and out of time", and "actively putting in moves and out of time".
While a *tournament* game might very well rely on "out of clock = loss", a *fun* game should not.