Auto pass on repel

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jonrulezd00d
Posts: 2
Joined: 27 January 2023, 00:34

Auto pass on repel

Post by jonrulezd00d »

Turn-based games would move significantly faster if there was an option for players to auto-pass when they do not have a repel power in their hand. I understand why not every player would want to do this for strategic purposes (not revealing an unused repel), but for more casual games, it would speed things up considerably.
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The_General_
Posts: 19
Joined: 14 February 2024, 00:09

Re: Auto pass on repel

Post by The_General_ »

I guess you could have an option available with choices like, always ask to repel if you have ANY token, only ask if you have a repel token.

The game doesn't prompt if the player has no tokens in their hand, so that's something.
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Starwarrior1128
Posts: 182
Joined: 07 February 2023, 05:22

Re: Auto pass on repel

Post by Starwarrior1128 »

This is like the number 1 suggestion or request on the Report a Bug page for this game. It's strange this game made it all the way out of Alpha and Beta without it being implemented.
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kamaboardgames
Posts: 19
Joined: 15 June 2023, 08:09

Re: Auto pass on repel

Post by kamaboardgames »

You must pass it manually because, otherwise, your opponents would know that you don't have that card. :roll:
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JEmilio77
Posts: 2
Joined: 26 June 2025, 22:06

Re: Auto pass on repel

Post by JEmilio77 »

It would be great if there was at least a time counter for auto repel
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Raphaman25
Posts: 1
Joined: 02 May 2025, 03:51

Re: Auto pass on repel

Post by Raphaman25 »

JEmilio77 wrote: 05 July 2025, 17:36 It would be great if there was at least a time counter for auto repel
A time counter already exists: the time you take to play.
Why a smaller counter if there can be just a binary option to enable or not the "auto-repel", like the main psot?
Not automatic, for strategy purposes, but optional, to flow the game.
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