I’m with Meeple on using tournaments more.
Is Arena a test of skill? Yes, but it has its limitations. It acts similar to in-game ladders that many online games have, but omits skill based matchmaking in favor of fast matchmaking to ensure players can find pairings easier. Players that can grind a lot of games will have an advantage climbing the AES compared to someone that can’t.
Also, even though it looks like everyone is playing in the same arena pool, they really aren’t. Real-time and turn-based are often entirely different players so you might never pair against a top 3 arena player in real time for example. There’s also the effect of different time zones and sleeping patterns which means that not all players can pair against each other due to their play time patterns, real time lobby or request time for turn-based.
There’s the option of using red thumbs in Arena to affect pairings, but I don’t consider that to be too bad compared to the combination of everything above. It’s not like you can force a game against someone who wants to red thumb you anyways. They could simply switch their gaming schedule around or change the lobby settings in real time speed or turn based number of moves to avoid you.
Do you know what produces much more reliable competition than Arena? Tournaments! They are structured specifically around fair competition first, not around matchmaking convenience.
There are no issues with grinding games, splitting player base (except who registers versus who doesn’t), and avoiding specific players. Tournaments even solve some issues that Arena can’t such as skill-based matchmaking. If you are 3 rounds into a 64 player 2p Swiss tournament you are already going to notice the natural matchmaking that the Swiss tournament generates. This is a great feature of Swiss tournaments.
If you win a bunch of games in a tournament you get rewarded with harder opponents and a chance for trophy. If you win a bunch in Arena you gain rating and leaderboard position, but it has no affect on matchmaking.
Off topic, but why doesn’t Arena matchmaking have a limit on AES difference in matchmaking? I heard the ratings difference in Ark Nova is so extreme that top players have to resort to mass red thumbing weak players to avoid time wasting matchups with no reward and huge risk. Any pairing with over 200-300 AES difference seems like bad matchmaking?