Looks like for whatever reason Auto gives one more round than actually needed based on number of players (yes, it doesn't care about there being a sole leader even earlier, just about total number of players). The fact that it gets stuck is a new problem. I'll add this example to my bug.
New “Auto” number of matches for Swiss Tournaments
Re: New “Auto” number of matches for Swiss Tournaments
Where do you see it's going to be 5 matches? In the percentage completed? You could add this to the bug I posted just below your post, and upvote it.Meeplelowda wrote: ↑13 July 2025, 17:10 Any idea why this one is showing 5 matches for only 13 players? You should only need 4 for up to 16 players, assuming no game can be tied. Is it also adding matches in anticipation that ties may need to be broken?
- Meeplelowda
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Re: New “Auto” number of matches for Swiss Tournaments
Before the tournament started it said "tournament draw + 5 matches" in the "Tournament agenda" section. I don't know why that section gets erased once the tournament starts.Corwin007 wrote: ↑17 July 2025, 09:16Where do you see it's going to be 5 matches? In the percentage completed? You could add this to the bug I posted just below your post, and upvote it.Meeplelowda wrote: ↑13 July 2025, 17:10 Any idea why this one is showing 5 matches for only 13 players? You should only need 4 for up to 16 players, assuming no game can be tied. Is it also adding matches in anticipation that ties may need to be broken?
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Re: New “Auto” number of matches for Swiss Tournaments
Got it. So yeah, it looks like for whatever reason Auto isn't calculating the number correctly.
- BananaHarambe
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Re: New “Auto” number of matches for Swiss Tournaments
https://boardgamearena.com/tournament?id=389875 hey the 3 player Faraway tournament with 192 players completed as it should. I thought there was a bug because it said 100% complete, but I just missed that there was 1 match remaining.
Tournament ended correctly afterwards.
6 rounds for 3 players is 1 more than it should based on log3(192) < 5, round up would be 5 matches. Seems like the "1 more than expected" is correct and factors in player count.
Tournament ended correctly afterwards.
6 rounds for 3 players is 1 more than it should based on log3(192) < 5, round up would be 5 matches. Seems like the "1 more than expected" is correct and factors in player count.
- Mathew5000
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Re: New “Auto” number of matches for Swiss Tournaments
Banana's 3p Faraway tournament allowed 2p games where necessary. I wonder if that's why it went six rounds instead of five.
I wish the devs would just share the algorithm here, although it's kind of fun to figure it out from the data.
I wish the devs would just share the algorithm here, although it's kind of fun to figure it out from the data.
- BananaHarambe
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Re: New “Auto” number of matches for Swiss Tournaments
Perhaps allowing 2p games affected it. I saw no reason to force 3p and have skipped players.Mathew5000 wrote: ↑17 July 2025, 20:30 Banana's 3p Faraway tournament allowed 2p games where necessary. I wonder if that's why it went six rounds instead of five.
I wish the devs would just share the algorithm here, although it's kind of fun to figure it out from the data.
If it were a 2p tournament it should have been 8 matches.
Also, how does this explain extra rounds for 2p Auto Swiss?
Re: New “Auto” number of matches for Swiss Tournaments
Yeah, I don't think allowing 2p games if not enough players in 3p would create the problem.
- Mathew5000
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Re: New “Auto” number of matches for Swiss Tournaments
I have tried unsuccessfully to set up a Swiss tournament with the "Auto" option set, that would end after the first round. For example, this ongoing tournament: https://boardgamearena.com/tournament?id=417177 A 3p game with only three entrants in the tournament. By the formula, it should have ended after the first round. Game 1 had a clear winner, but the tournament still continued to step 2. The order of finish in game 2 was the exact opposite to that of game 1, and therefore the standings are tied after game 2 at 4 swiss points apiece. Game 3 is ongoing. But what exactly is the reason it did not stop after game 1?
Here's one from a couple of months ago: https://boardgamearena.com/tournament?id=383402 A 2p game with 4 entrants in the tournament. It stopped after round 2, as you would expect from the formula, with 1 undefeated player out of the four.
Here's one from a couple of months ago: https://boardgamearena.com/tournament?id=383402 A 2p game with 4 entrants in the tournament. It stopped after round 2, as you would expect from the formula, with 1 undefeated player out of the four.
- Meeplelowda
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Re: New “Auto” number of matches for Swiss Tournaments
We now have several examples of it going one round more than is needed to have a guaranteed undefeated player if no ties are possible. I think they have just baked in an extra round to deal with a possible tie without checking to see if there actually is one. I know it's easy to say when you're not doing the coding, but it doesn't seem like that check would be very hard to implement.Mathew5000 wrote: ↑03 August 2025, 03:32 I have tried unsuccessfully to set up a Swiss tournament with the "Auto" option set, that would end after the first round. For example, this ongoing tournament: https://boardgamearena.com/tournament?id=417177 A 3p game with only three entrants in the tournament. By the formula, it should have ended after the first round. Game 1 had a clear winner, but the tournament still continued to step 2. The order of finish in game 2 was the exact opposite to that of game 1, and therefore the standings are tied after game 2 at 4 swiss points apiece. Game 3 is ongoing. But what exactly is the reason it did not stop after game 1?
Here's one from a couple of months ago: https://boardgamearena.com/tournament?id=383402 A 2p game with 4 entrants in the tournament. It stopped after round 2, as you would expect from the formula, with 1 undefeated player out of the four.
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