I’ve known and owned TTR Europe for years now, but had only played very casually until last season, when I tried Arena Mode on BGA and got absolutely hooked.
Since the new arena season with the changed rules (removing the 1912 expansion and the Big Europe setup rule), I’ve been quite surprised with how much less I enjoy the base game.
With last season’s rules, every game was tense until the bitter end (it’s always bitter for someone). People usually had 4 routes to complete, sometimes 6, and they almost always picked more along the way. There was blocking for sure, but people were usually more concerned with making their tight routes. Said blocking could (and often did) occur anywhere: the 2-black that leads from the center of the map to the south. The 4-white that leads to the east border. One of the two locomotive small routes that lead to London on the northwest. Blocking happened because it needed to happen.
This season we’re back to base game only, and it’s so much worse: despite games starting with 2 or 3 tickets, somehow it’s very rare for it to be worth it to stop for more. Very few people do it, and when it happens, it often leads to a loss. Because the name of the game on base TTR Europe is much simpler: claim more longer routes than your opponent, end the game as soon as possible. If you do it, and you don’t completely fumble your tickets in the process, you’re golden.
This makes it so blocking is a lot more prominent, which is not a bad thing per se, but it always happens in the same spots: the longer routes, and the routes leading/connecting to them.
Where before it would be a competition to see who could complete more tickets without overextending, now no one can even think of overextending anymore because people will claim a long route or two and immediately rush the rest of their trains, often with only 2 or 3 tickets.
The game becomes simpler, more “braindead”, and simultaneously much harder and more luck based (if you don’t draw cards efficiently in order to end the game ASAP and the other player does, you’re toast).
And the stations! God, I miss the stations! They used to be a tool, very often. “I can pick this new ticket for 10 points. All of its routes are already mine, except for this one, which is my opponent’s. I can complete it in one turn with a station. The route will be worth 6 in the end, which is a net positive.” Now, they’re only ever a feel-bad moment, something you begrudgingly place only because you were blocked and losing 4 points is less bad than losing more than 4 points. My point is: people don’t stop to pick more tickets because they’re rushing the endgame, and it sucks.
Anyway.
I’ll keep playing, for sure (at least for now I think I will), but whereas last season I basically only played TTR Europe whenever I loaded BGA, this season I’m branching out to other games occasionally.
Since the new arena season with the changed rules (removing the 1912 expansion and the Big Europe setup rule), I’ve been quite surprised with how much less I enjoy the base game.
With last season’s rules, every game was tense until the bitter end (it’s always bitter for someone). People usually had 4 routes to complete, sometimes 6, and they almost always picked more along the way. There was blocking for sure, but people were usually more concerned with making their tight routes. Said blocking could (and often did) occur anywhere: the 2-black that leads from the center of the map to the south. The 4-white that leads to the east border. One of the two locomotive small routes that lead to London on the northwest. Blocking happened because it needed to happen.
This season we’re back to base game only, and it’s so much worse: despite games starting with 2 or 3 tickets, somehow it’s very rare for it to be worth it to stop for more. Very few people do it, and when it happens, it often leads to a loss. Because the name of the game on base TTR Europe is much simpler: claim more longer routes than your opponent, end the game as soon as possible. If you do it, and you don’t completely fumble your tickets in the process, you’re golden.
This makes it so blocking is a lot more prominent, which is not a bad thing per se, but it always happens in the same spots: the longer routes, and the routes leading/connecting to them.
Where before it would be a competition to see who could complete more tickets without overextending, now no one can even think of overextending anymore because people will claim a long route or two and immediately rush the rest of their trains, often with only 2 or 3 tickets.
The game becomes simpler, more “braindead”, and simultaneously much harder and more luck based (if you don’t draw cards efficiently in order to end the game ASAP and the other player does, you’re toast).
And the stations! God, I miss the stations! They used to be a tool, very often. “I can pick this new ticket for 10 points. All of its routes are already mine, except for this one, which is my opponent’s. I can complete it in one turn with a station. The route will be worth 6 in the end, which is a net positive.” Now, they’re only ever a feel-bad moment, something you begrudgingly place only because you were blocked and losing 4 points is less bad than losing more than 4 points. My point is: people don’t stop to pick more tickets because they’re rushing the endgame, and it sucks.
Anyway.
I’ll keep playing, for sure (at least for now I think I will), but whereas last season I basically only played TTR Europe whenever I loaded BGA, this season I’m branching out to other games occasionally.