Randomize all buildings including noble expansion

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Hakuin
Posts: 1
Joined: 18 February 2014, 00:49

Randomize all buildings including noble expansion

Post by Hakuin »

I don't understand the reasoning of having all the noble buildings each time. Why would they not simply be added to the pool of buildings available for randomizing. Is it too difficult to program the noble unit availability to be dependent on if a nobles building is present in the game or not? I think the game as it currently is suffers from the forced inclusion of all at once or none at all.
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alltaken
Posts: 10
Joined: 23 October 2020, 20:41

Re: Randomize all buildings including noble expansion

Post by alltaken »

Nope, it's just literally how the rules are. It f'd the game up to me, much much better when it's all random.
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NamDK01
Posts: 3
Joined: 01 October 2022, 14:04

Re: Randomize all buildings including noble expansion

Post by NamDK01 »

Hakuin wrote: 04 February 2025, 05:42 I don't understand the reasoning of having all the noble buildings each time. Why would they not simply be added to the pool of buildings available for randomizing. Is it too difficult to program the noble unit availability to be dependent on if a nobles building is present in the game or not? I think the game as it currently is suffers from the forced inclusion of all at once or none at all.
Agree...

The perfect mode would be all random with options to each player ban 1 building...

Would be amazing play noble expansion without jeweler
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toucanjason
Posts: 3
Joined: 14 June 2025, 16:03

Re: Randomize all buildings including noble expansion

Post by toucanjason »

Personally, I enjoy playing with the first expansion only (without the 2nd) much more. Would I enjoy the 2nd expansion more if i got used to it?

It would be interested if, rather than drafting buildings or random buildings, there were a few more variants, each with a fixed set of the new buildings. For example, I would love to play multiple games with a fixed set that included: aqueduct, small wharf, lighthouse, library, hacienda, construction hut, and union hall. I imagine with a well-selected set of fixed buildings for a variant, regular players would develop highly attuned strategies for it.
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