In TacTile it can be really frustrating if one player can quickly get a gain-push engine going that can force the other player into the corner. Progress on these games is very slow, but the gain-push engine player will easily win as they can buy more cards.
I just had a game like this, and my opponent wanted to give up (fair enough, there was absolutely nothing she could do), but could not as progress was only 20%. She left the game, and as a result of the low progress I gained only 4 elo, and she didnt lose any, while otherwise it would have been around +/- 20 probably, which I obviously was not happy about. I've had a game where I wanted to give up as well after misclicking twice early on causing a big advantage to my opponent, but could not until we reached 50% and my opponent, to my frustration, was in no rush to get there and the game lasted 10-15 minutes before I could finally give up.
I think for TacTile it would make perfect sense to change when you can give up. 50% progress does not make much sense as with the engine building you can hang around your own corner for ages while accumulating cards, i would suggest basing it on a minimum number of turns, like 10 turns or something.
I just had a game like this, and my opponent wanted to give up (fair enough, there was absolutely nothing she could do), but could not as progress was only 20%. She left the game, and as a result of the low progress I gained only 4 elo, and she didnt lose any, while otherwise it would have been around +/- 20 probably, which I obviously was not happy about. I've had a game where I wanted to give up as well after misclicking twice early on causing a big advantage to my opponent, but could not until we reached 50% and my opponent, to my frustration, was in no rush to get there and the game lasted 10-15 minutes before I could finally give up.
I think for TacTile it would make perfect sense to change when you can give up. 50% progress does not make much sense as with the engine building you can hang around your own corner for ages while accumulating cards, i would suggest basing it on a minimum number of turns, like 10 turns or something.