Point Luna monster

Forum rules
Please DO NOT POST BUGS on this forum. Please report (and vote) bugs on : https://boardgamearena.com/bugs
User avatar
objective-goose128
Posts: 5
Joined: 09 January 2025, 08:52

Re: Point Luna monster

Post by objective-goose128 »

So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
FrankJones
Posts: 2447
Joined: 30 June 2024, 00:24

Re: Point Luna monster

Post by FrankJones »

objective-goose128 wrote: 18 July 2025, 22:05 So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
There exists an official variant that allows for preludes to be used without including the 5 corporations that are typically added when using preludes.
User avatar
jaymc1130
Posts: 138
Joined: 11 September 2024, 19:00

Re: Point Luna monster

Post by jaymc1130 »

FrankJones wrote: 19 July 2025, 00:38
objective-goose128 wrote: 18 July 2025, 22:05 So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
There exists an official variant that allows for preludes to be used without including the 5 corporations that are typically added when using preludes.
And yes, BGA desperately needs to include this feature for competitive settings and reduce some of the variance.
User avatar
objective-goose128
Posts: 5
Joined: 09 January 2025, 08:52

Re: Point Luna monster

Post by objective-goose128 »

I would also add to this unmi because it is useless and the worst.
User avatar
flashgorton
Posts: 4
Joined: 28 August 2016, 18:44

Re: Point Luna monster

Post by flashgorton »

I agree but Credicor from the base game can be as bad as facing PL. I'd be in favour of an option that allows you to just disallow any specified corp rather than a Prelude-corp toggle. I usually play with friends and IRL we're thinking of implementing a 'winner's paddock' system whereby the winning corp each week is removed from the deck to encourage more varied corp selection (we also draw 3 corps and discard 1 before seeing preludes/project cards). But to implement on BGA we need an agreement to void the game if somebody is dealt a previous winning corp.
User avatar
jaymc1130
Posts: 138
Joined: 11 September 2024, 19:00

Re: Point Luna monster

Post by jaymc1130 »

flashgorton wrote: 19 July 2025, 18:32 I agree but Credicor from the base game can be as bad as facing PL. I'd be in favour of an option that allows you to just disallow any specified corp rather than a Prelude-corp toggle. I usually play with friends and IRL we're thinking of implementing a 'winner's paddock' system whereby the winning corp each week is removed from the deck to encourage more varied corp selection (we also draw 3 corps and discard 1 before seeing preludes/project cards). But to implement on BGA we need an agreement to void the game if somebody is dealt a previous winning corp.
Truthfully, what would be best is the type of drafting system implemented on web app TfM where the opening corporations, preludes, and cards for hand are all drafted. Massively improves the degree of impact skill has on the outcomes of games to eliminate the worst of the crazy variance in the game.
HorsfieldsTarsier
Posts: 1
Joined: 30 July 2025, 10:42

Re: Point Luna monster

Post by HorsfieldsTarsier »

Well hasn't this game always been "if you draw the right cards you win"?
FrankJones
Posts: 2447
Joined: 30 June 2024, 00:24

Re: Point Luna monster

Post by FrankJones »

HorsfieldsTarsier wrote: 04 August 2025, 01:33 Well hasn't this game always been "if you draw the right cards you win"?
Plenty of people draw the right cards but misplay them or make tactical blunders. But AOTBE, yes, the person who draws the better cards will win. The good news is, AOTBE is rarely true. :)
Vailj
Posts: 2
Joined: 01 August 2025, 19:59

Re: Point Luna monster

Post by Vailj »

jaymc1130 wrote: 19 July 2025, 04:09
FrankJones wrote: 19 July 2025, 00:38
objective-goose128 wrote: 18 July 2025, 22:05 So is it possible to add option to play without Luna and Vitor? Does bga need to contact with publisher to approve changes?
There exists an official variant that allows for preludes to be used without including the 5 corporations that are typically added when using preludes.
And yes, BGA desperately needs to include this feature for competitive settings and reduce some of the variance.
BGA needs to include opening 4 3 3 draft (2-1-1 corps and preludes) and add the fixed cards to the deck if they want to make it competitive. Its not a 2 player game, and is entirely not designed to be as much. Its high variance despite what the top players thinks is not competitive, it is the exact opposite. You can win or lose on opening choices, and thats not okay.
User avatar
aspirin_
Posts: 6
Joined: 30 March 2024, 23:16

Re: Point Luna monster

Post by aspirin_ »

The game was definitely not intended to be best played as a 2p game, but here we are. It's pretty good balanced for it. Definitely better than 4 or 5p.
It's also not high variance and even less the complete opposite. Otherwise you wouldn't have players averaging 80% win rates.
You also overestimate the importance of the opening hand. There are not that many 10/10 and 1/10 hands. It rarely happens that the game is over from the start. Ofc drafting would reduce variance here, which is a good thing, but decision making and skill is far more important than the opening 10.
Post Reply

Return to “Terraforming Mars”