Castles of Mad King Ludwig!

Board Game Arena Official announcements
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dok33
Posts: 8
Joined: 23 November 2016, 16:45

Re: Castles of Mad King Ludwig!

Post by dok33 »

JohnnyCyclops wrote: 13 August 2025, 22:32 I reported the Castle / Castles error weeks ago as a bug in beta. Disappointed this didn’t get a simple fix before being released. Hopefully BGA can now quickly sort it.
Me too.

But ended up fixing it in the translation stuff, this week.

There are "english-to-english" translations, where you can fix errors in original text, and it includes the title of the game.

i got a notification yesterday that it should go online within 24 hours, and it looks like my table that ended during the night now says 'Castles'.

Not sure if it affects the name of the game in searchable lists and indexes as well?

EDIT: can confirm, searching for it with 's' works now.
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Vesanius
Posts: 2
Joined: 29 November 2023, 17:18

Re: Castles of Mad King Ludwig!

Post by Vesanius »

Finally the game is available for online multiplayer. I have waited it for so long and I wasn't prepared for it. Thank you so much!
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frotes
Posts: 40
Joined: 09 October 2014, 16:19

Re: Castles of Mad King Ludwig!

Post by frotes »

awesome game to come to BGA! time to explore an old favorite
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haligh
Posts: 4
Joined: 11 March 2016, 23:51

Re: Castles of Mad King Ludwig!

Post by haligh »

Looklllollp PS :arrow: ob lpllllo :idea: p
JohnnyCyclops
Posts: 282
Joined: 05 July 2023, 22:06

Re: Castles of Mad King Ludwig!

Post by JohnnyCyclops »

dok33 wrote: 14 August 2025, 08:28
JohnnyCyclops wrote: 13 August 2025, 22:32 I reported the Castle / Castles error weeks ago as a bug in beta. Disappointed this didn’t get a simple fix before being released. Hopefully BGA can now quickly sort it.
Me too.

But ended up fixing it in the translation stuff, this week.

There are "english-to-english" translations, where you can fix errors in original text, and it includes the title of the game.

i got a notification yesterday that it should go online within 24 hours, and it looks like my table that ended during the night now says 'Castles'.

Not sure if it affects the name of the game in searchable lists and indexes as well?

EDIT: can confirm, searching for it with 's' works now.
Thank you. Mostly fixed. The game specific forum page still uses Castle but that’s likely a website thing now not a game coding thing.
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dok33
Posts: 8
Joined: 23 November 2016, 16:45

Re: Castles of Mad King Ludwig!

Post by dok33 »

JohnnyCyclops wrote: 15 August 2025, 17:06 Thank you. Mostly fixed. The game specific forum page still uses Castle but that’s likely a website thing now not a game coding thing.
I don't think we can influence that as users.

But at least the effort as translators helps.
McErniak
Posts: 1
Joined: 10 March 2024, 14:51

Re: Castles of Mad King Ludwig!

Post by McErniak »

Thia game has a terrible UX through the mobile app
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brainpattern
Posts: 4
Joined: 26 May 2016, 13:53

Re: Castles of Mad King Ludwig!

Post by brainpattern »

Are swans broken or not implemented? They are mentioned in the rules and on the tiles, yet I don't get any swans when I buy the tile?..

ETA: And secret passages??

Why is this released with the rules referring to these things that are supposed to be part of the core Secrets expansion, but they seem to simply be missing?
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CelestialTiger888
Posts: 1
Joined: 23 June 2021, 02:25

Re: Castles of Mad King Ludwig!

Post by CelestialTiger888 »

Thank you for adding this wonderful game!

Is there any possibility, the Solo variant will be added?

Very happy with the Excellent graphics! :)
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mackowy
Posts: 9
Joined: 20 June 2016, 15:04

Re: Castles of Mad King Ludwig!

Post by mackowy »

Oh :) One of my favourite game :)
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