Hi everyone,
I've been thoroughly enjoying the Tekken: The Board Game demo on BGA and I'm really impressed with how well it captures the feeling of the video game.
I have some thoughts on the Heat Mode mechanic and would like to propose a small change for consideration.
Currently, if an attacker uses Heat Mode and their attacks are successfully blocked, the combo simply ends, but the defender doesn't receive a Punishment Token. This feels a bit like a "no-risk" move for the attacker, as there is no penalty for a failed combo.
To add more strategic depth, I would like to propose this rule:
"When an attacking player's moves are blocked two times consecutively while in Heat Mode, their turn immediately ends, and the defending player receives a Punishment Token."
This change would:
Introduce risk for the attacking player, forcing them to be more strategic with their card choices.
Reward skillful defense and give the defender a meaningful objective beyond just "surviving."
Maintain the aggressive nature of Heat Mode, as a single mistake would not end the combo.
I believe this would make the gameplay more balanced and exciting for both players. What do you all think?
Thanks to the team for an excellent game!
I've been thoroughly enjoying the Tekken: The Board Game demo on BGA and I'm really impressed with how well it captures the feeling of the video game.
I have some thoughts on the Heat Mode mechanic and would like to propose a small change for consideration.
Currently, if an attacker uses Heat Mode and their attacks are successfully blocked, the combo simply ends, but the defender doesn't receive a Punishment Token. This feels a bit like a "no-risk" move for the attacker, as there is no penalty for a failed combo.
To add more strategic depth, I would like to propose this rule:
"When an attacking player's moves are blocked two times consecutively while in Heat Mode, their turn immediately ends, and the defending player receives a Punishment Token."
This change would:
Introduce risk for the attacking player, forcing them to be more strategic with their card choices.
Reward skillful defense and give the defender a meaningful objective beyond just "surviving."
Maintain the aggressive nature of Heat Mode, as a single mistake would not end the combo.
I believe this would make the gameplay more balanced and exciting for both players. What do you all think?
Thanks to the team for an excellent game!