In this topic, there have already been calls to write something new and not to repeat the same thoughts. What is needed is not a repetition of the same thing, about which 9 pages have been written, but a joint search for a solution. With all due respect. I proposed specific new ideas. An argument for the sake of an argument was not implied. My suggestions and comments could have been ignored. The ideas could have been useful later or developed by someone else into more effective schemes.
I mistakenly called any game an Arena. We are talking about playing at least in the "Play" mode. I initially proposed dividing the two versions of the game: with and without blocking. After all, it is obvious that there is demand for both options. Think about how to satisfy the needs of each side, and not crush and persuade the other. It is obvious that new players will come and the issue will be raised again and again. Adding blocking to the rules of the game is also a good solution! For some reason, this simple and obvious idea has not been voiced until now.
And I still remain of the opinion that aggressive vindictive blocking violates the atmosphere and rules of the site. For some reason this issue has not been discussed in depth. Perhaps it is worth adding such a reason when evaluating a player.
I mistakenly called any game an Arena. We are talking about playing at least in the "Play" mode. I initially proposed dividing the two versions of the game: with and without blocking. After all, it is obvious that there is demand for both options. Think about how to satisfy the needs of each side, and not crush and persuade the other. It is obvious that new players will come and the issue will be raised again and again. Adding blocking to the rules of the game is also a good solution! For some reason, this simple and obvious idea has not been voiced until now.
And I still remain of the opinion that aggressive vindictive blocking violates the atmosphere and rules of the site. For some reason this issue has not been discussed in depth. Perhaps it is worth adding such a reason when evaluating a player.