Not sure how this has zero interaction. For one, some of the townsfolk have specific interactive effects (eg., when another player gets X resource, so do you), and drafting dice always has consequences for other players. In fact, timing when to draft what to hurt the other players is a huge chunk of the game. Much strategy is built around this.
I recommend increasing this to at 2.
Ark Nova has an interaction rating of 2, and that game is at least just as interactive as this one.
I recommend increasing this to at 2.
Ark Nova has an interaction rating of 2, and that game is at least just as interactive as this one.