Hey, i could add it there too: so i will do an updated list which makes sense.
btw: i also noticed couple of bugs and added them to the bugs. I always felt that in alpha/early beta i rather post suggestions with nice to have like this here and the actual bugs in bugs.
So for statistics (of course depending how easy it is to track this:
Scoring/Endgame:
Points during Game
Points from Faction locations
Points from Common locations
Income/Production:
Wood produced
Stone produced
food produced
meeples produced
Gold produced
cards produced
Swords produced
and/or total:
Total wood earned
Total stone earned
total food earned
total workers earned
total gold earned
Faction cards drawn
Common cards drawn
Swords earned
other:
Common locations built
Faction locations built
Total factions built
Deals made
Card actions activated
Feature activations (may be hard to program or even costy/creating lag)
Total amount of actions/turns
Factions played:
there are two ways i am familiar in stats on BGA either you have all of the listed and given a 1 if played and a 0 if not so over mutliple games you will get values between 0-1, 0 meaning never played and 1 meaning always played that faction. 0.25 would mean you play them 1/4th of the time.
Romans
Egyptians
Barbs
Japs
some games just give one stats line with Factions: where each faction has a number between 1-4 but that only helps in single games but you can't track average statistics well. so favor the top one.