Player's turn have redundant elements, their absence will make game's time much faster:
1) confirmation of take resourses and bonuses.
Why is this necessary?
What's the point of not taking resources and bonuses?
2) confirmation of camp or garden If there is only one camp or garden where can I go.
What's the point of confirmation if there are no other options?
1) confirmation of take resourses and bonuses.
Why is this necessary?
What's the point of not taking resources and bonuses?
2) confirmation of camp or garden If there is only one camp or garden where can I go.
What's the point of confirmation if there are no other options?