Thank you for this option to maintain BGA's consistency with the tabletop.
Also, we are now 5 factions away from having all base factions in the game, yay!
I have many friends eagerly waiting for the open beta
Thank you for this option to maintain BGA's consistency with the tabletop.
There is not a way to do this right now, so you can make a suggestion if you like. If this is added in the future, I would need to be careful (probably with a warning dialog) because it could trap newer players. Normally, you should always be prompted repeatedly in case you change your mind partway through a battle and want to retreat.SilentNSly wrote: ↑26 August 2025, 08:05 Is there a way to always skip retreat in a single battle?
I just finished a multi-round battle, and I did not want to retreat as I wished to activate the only location that I could retreat to for another purpose later that round. I was prepared to let my units die in battle, but I was still prompted to retreat each time.
If there is no way to do so currently, I will create a suggestion for it.
How does this work exactly? If the other player has your Ceasefire, they should be able to stop you immediately after activation, so if you don't have this advanced option enables, the enemy can see your movement and then decide whether or not to use Ceasefire? If that's the case, then it's not working as intended.GTSchemer wrote: ↑25 August 2025, 21:26 New build:
* For advanced players, added "Show commit activation button" option to the Misc category.
* This option enables a "Commit Activation" button. The button locks in activation so it cannot be undone, but allows the player to postpone their movement deciison until they see how opponents react (e.g. with MINISTER OF PEACE).
Here is how it currently works (and if it doesn't I would need a screenshot if possible):Borek wrote: ↑26 August 2025, 18:39How does this work exactly? If the other player has your Ceasefire, they should be able to stop you immediately after activation, so if you don't have this advanced option enables, the enemy can see your movement and then decide whether or not to use Ceasefire? If that's the case, then it's not working as intended.GTSchemer wrote: ↑25 August 2025, 21:26 New build:
* For advanced players, added "Show commit activation button" option to the Misc category.
* This option enables a "Commit Activation" button. The button locks in activation so it cannot be undone, but allows the player to postpone their movement deciison until they see how opponents react (e.g. with MINISTER OF PEACE).