[Playte] Finding the way to improve BGA Digit code

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darkthur
Posts: 4
Joined: 14 August 2017, 22:32

Re: [Playte] Finding the way to improve BGA Digit code

Post by darkthur »

Sorry but this is not helping - we need a chance for both players when the other one breaks the code.
Koryn42
Posts: 2
Joined: 18 April 2024, 14:13

Re: [Playte] Finding the way to improve BGA Digit code

Post by Koryn42 »

Congratulations. This one MIDSEASON change completely killed arena. How hope you're happy with yourselves.

95% of games are now either a tie or 1st player loses.
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A_dot_A
Posts: 9
Joined: 16 March 2022, 07:53

Re: [Playte] Finding the way to improve BGA Digit code

Post by A_dot_A »

This rule does slightly improve the game but I don't understand why you can't just implement the 2-player version where each player gets their own code. From what I can see it doesn't seem like a matter of difficulty, it's just that you refuse to implement it for whatever reason.
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Lipoyu158
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Joined: 28 March 2020, 22:44

Re: [Playte] Finding the way to improve BGA Digit code

Post by Lipoyu158 »

It really feels like that you can hardly win as a starting player. This just feels unsatisfying.
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PhilAtLast
Posts: 11
Joined: 10 August 2020, 20:14

Re: [Playte] Finding the way to improve BGA Digit code

Post by PhilAtLast »

Maybe it should be done like competitive mode in Break the Code. A match consists of a series of games where each person is first player once.
Code Red 974
Posts: 4
Joined: 24 January 2023, 04:00

Re: [Playte] Finding the way to improve BGA Digit code

Post by Code Red 974 »

Yeah this new rule is bogus. Now I'm losing ELO whenever I play because it ends in a TIE and I more often than not play lower ELO players. I thought the new rule was supposed to make everyone WIN? A win is significantly different than a tie. Please either change it so that all players WIN (not TIE) or get rid of it entirely. This is stupid.
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Jellby
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Joined: 31 December 2013, 12:22

Re: [Playte] Finding the way to improve BGA Digit code

Post by Jellby »

Whether you tie or win, you still got the same result as the other player and both your elos should get closer: so the higher one is reduced and the lower one is increased. Your expectation seems to be that a win should always increase (or at least not change) your elo. That's not how elo works, that's not how elo should works. You want something else.
Code Red 974
Posts: 4
Joined: 24 January 2023, 04:00

Re: [Playte] Finding the way to improve BGA Digit code

Post by Code Red 974 »

Jellby wrote: 28 August 2025, 17:28 Whether you tie or win, you still got the same result as the other player and both your elos should get closer: so the higher one is reduced and the lower one is increased. Your expectation seems to be that a win should always increase (or at least not change) your elo. That's not how elo works, that's not how elo should works. You want something else.
You are right, my initial post was made in a reactionary fashion so I didn't think about it too much. I have since had the opportunity to do so, and have made a new suggestion even for a better rule that I think would improve the game greatly and be easy to implement too over on the bugs/suggestions page. Here's a link to it for everyone to check out, I think that active discussion about it and votes should bring it to the attention of the devs and hopefully it can get implemented and be a better experience for everyone involved: https://boardgamearena.com/bug?id=181758
Code Red 974
Posts: 4
Joined: 24 January 2023, 04:00

Re: [Playte] Finding the way to improve BGA Digit code

Post by Code Red 974 »

And now I just realized that apparently not everyone gets an opportunity to even get the tie! Today and this rule just keeps getting better and better! :lol: :D :)
Popcorn81
Posts: 1
Joined: 01 April 2023, 21:22

Re: [Playte] Finding the way to improve BGA Digit code

Post by Popcorn81 »

New rule is horrible, gives 2nd player MAJOR advantage because amount of turns does not matter. Either make this like break the code where you have 2 games so each player can be second for one, or make it so other player always gets a guess after their opponent cracks the code no matter if they are first or second.
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