Turn order only made it worse

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hamcha
Posts: 2
Joined: 24 August 2024, 11:54

Re: Turn order only made it worse

Post by hamcha »

Digit Code should improve the scoring system. In the case of a draw, both players should have a zero score. It's strange that the player with the higher score has a negative score.
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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: Turn order only made it worse

Post by Jellby »

It's not a scoring system, it's a skill evaluation system.
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docukahaya
Posts: 1
Joined: 18 December 2024, 01:22

Re: Turn order only made it worse

Post by docukahaya »

I strongly agree that turn order only made it worse.
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Moose 5566
Posts: 13
Joined: 14 February 2024, 17:15

Re: Turn order only made it worse

Post by Moose 5566 »

hamcha wrote: 07 September 2025, 04:37 Digit Code should improve the scoring system. In the case of a draw, both players should have a zero score. It's strange that the player with the higher score has a negative score.
in most games, if you have the higher ELO, you are >50% to lose ELO no matter what.
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GreatWhale
Posts: 1
Joined: 04 September 2024, 11:13

Re: Turn order only made it worse

Post by GreatWhale »

Jellby wrote: 04 September 2025, 18:44
Moose 5566 wrote: 03 September 2025, 19:07 Or what about if you tie (your guessed right first) and you still lose ELO because they had lesser ELO. A tie should be a tie or else get rid of it.
Yes, what about it? If you tie with another player, your elos should get closer. The higher one decreases and the lower decreases. Elo is a skill evaluation, not an achievement system. So yes, you did not beat the other player, so your elo should not be higher than theirs.
Yes, but if you guessed correctly first and still lose ELO? Doesn't seem to be logical. This implementation of a "tie" is really poor.
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Jellby
Posts: 3546
Joined: 31 December 2013, 12:22

Re: Turn order only made it worse

Post by Jellby »

You can argue that it should not be a tie, but better not argue that you shouldn't lose elo after a tie.
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